Author Topic: Wizard careers?  (Read 8097 times)

Offline ironchicken

  • Participant
  • *
  • Posts: 41
    • View Profile
Wizard careers?
« on: August 21, 2010, 05:42:38 PM »
I am looking at making a wizard who is a blacksmith/artisan. Using traditional crafts to make jewellery etc and also work as a farrier.

I interested in how you have fitted your wizards into the real world whilst working around hexing? How do they make a living?

Offline Baron Hazard

  • Conversationalist
  • **
  • Posts: 470
    • View Profile
Re: Wizard careers?
« Reply #1 on: August 21, 2010, 09:41:22 PM »
 I have two spell-casters in my current game. one is a newbie warden, and the other is an ex-denarian evocator. The Ex-Nicklehead is on the payroll of the Russian Mob acting as a consultant and field-partner for the mob's version of S.I. (another character.) The Warden is the owner of a bar that he inherited from his parents.

Offline ralexs1991

  • Conversationalist
  • **
  • Posts: 293
    • View Profile
Re: Wizard careers?
« Reply #2 on: August 21, 2010, 10:00:41 PM »
i've got a warden that runs a mechanic shop for old cars (it started out as him having to fix his own car then he started fixing others)
Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...

Offline finnmckool

  • Conversationalist
  • **
  • Posts: 772
    • View Profile
Re: Wizard careers?
« Reply #3 on: August 21, 2010, 10:28:34 PM »
heh. the wizard in my group runs a curio shop. Comics, vinyl, collectibles, rpg books for the straights. "rare" books, "charms," "crystals," "potions" to the "occult community" (which is mostly his way of getting into the pants of various hippie, emo, goth and wiccan chicks), and the occasional real deal knick knack being kept safe for the council, all legal and regularly examined by the local warden.

Offline MWKilduff

  • Participant
  • *
  • Posts: 92
    • View Profile
Re: Wizard careers?
« Reply #4 on: August 22, 2010, 12:15:02 AM »
I actually designed my character to be a stage magician that uses slight of hand for his shows.  His deceit is pretty high and I planned on using that against people that know he is a wizard so that they would think some of the fake magic is real magic.  I wanted to have his normal day job to be working at the rennaisance festival which keeps him away the technology.  Not to mention that is a job that allows for plenty of time free and clear.
A wink, a smile, and a whole lot more!

Offline toturi

  • Conversationalist
  • **
  • Posts: 734
    • View Profile
Re: Wizard careers?
« Reply #5 on: August 22, 2010, 02:22:49 AM »
High Athletics - Gym/fitness/etc instructor
High Fists - Martial arts instructor
High Scholarship - Antiquarian books storekeeper

A Warden PC in my group is a Tai Chi instructor.
« Last Edit: August 22, 2010, 02:30:47 AM by toturi »
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline JosephKell

  • Conversationalist
  • **
  • Posts: 317
  • Total Refresh Cost: +2 (Pure Mortal)
    • View Profile
Re: Wizard careers?
« Reply #6 on: August 22, 2010, 02:25:41 AM »
High Survival - Nature guide
Not "Nevernever Guide"?  Or would that be High Survival, High Lore (I imagine Survival for navigation would be restricted by Lore)?
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline toturi

  • Conversationalist
  • **
  • Posts: 734
    • View Profile
Re: Wizard careers?
« Reply #7 on: August 22, 2010, 02:35:13 AM »
Not "Nevernever Guide"?  Or would that be High Survival, High Lore (I imagine Survival for navigation would be restricted by Lore)?
I thought of that, but decided that it didn't really work. Even just as a nature guide. Which is why I removed the nature/tourist guide from my list.

Think about it. Most people that can get to the Nevernever don't really need a guide, and those that can't get their themselves don't either. A mortal wizard nature guide isn't going to get much business, because his clients' cameras/videocams/etc would be in danger of being hexed accidentally.
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline JosephKell

  • Conversationalist
  • **
  • Posts: 317
  • Total Refresh Cost: +2 (Pure Mortal)
    • View Profile
Re: Wizard careers?
« Reply #8 on: August 22, 2010, 02:38:00 AM »
What about a "Safari Guide"?  Most exotic game is illegal to hunt.  But what wealthy poacher can resist the lure of hunting a real monster?
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline toturi

  • Conversationalist
  • **
  • Posts: 734
    • View Profile
Re: Wizard careers?
« Reply #9 on: August 22, 2010, 02:49:49 AM »
What about a "Safari Guide"?  Most exotic game is illegal to hunt.  But what wealthy poacher can resist the lure of hunting a real monster?
How is the client going to hunt the monster? If you can think of a non-tech method that the poacher can use to hunt a supernat, then it might work.
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline MijRai

  • Posty McPostington
  • ***
  • Posts: 3219
  • "For my next trick, anvils."
    • View Profile
Re: Wizard careers?
« Reply #10 on: August 22, 2010, 03:05:25 AM »
How is the client going to hunt the monster? If you can think of a non-tech method that the poacher can use to hunt a supernat, then it might work.

Use a .50 BMG round. Or a shotgun loaded with steel shot, if you are hunting Fae.

My wizard is a security guard, currently. He works with armored cars, mostly.
Don't make me drop a turkey on you...

DV MijRai v1.2 YR 1 FR 1 BK+++ JB+ TH++ !WG CL SW BC+ RP++++ MC+++ SHMolly++;Murphy+

Offline toturi

  • Conversationalist
  • **
  • Posts: 734
    • View Profile
Re: Wizard careers?
« Reply #11 on: August 22, 2010, 04:04:34 AM »
Use a .50 BMG round. Or a shotgun loaded with steel shot, if you are hunting Fae.

My wizard is a security guard, currently. He works with armored cars, mostly.
And when the gun jams at a crucial moment because said wizard is around?
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline JosephKell

  • Conversationalist
  • **
  • Posts: 317
  • Total Refresh Cost: +2 (Pure Mortal)
    • View Profile
Re: Wizard careers?
« Reply #12 on: August 22, 2010, 04:15:45 AM »
Part of the thrill?  Maybe carry a spear as well?
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline MijRai

  • Posty McPostington
  • ***
  • Posts: 3219
  • "For my next trick, anvils."
    • View Profile
Re: Wizard careers?
« Reply #13 on: August 22, 2010, 04:33:45 AM »
And when the gun jams at a crucial moment because said wizard is around?

Use an 1897 Trench Gun (or, maybe a double barreled shotgun rigged to fire both rounds at once), or one of those WWI Anti-Tank Rifles. There are old guns with high calibers out there. Also, modern guns aren't unreliable. Some of them are better then the older designs, and would be harder to hex.
Don't make me drop a turkey on you...

DV MijRai v1.2 YR 1 FR 1 BK+++ JB+ TH++ !WG CL SW BC+ RP++++ MC+++ SHMolly++;Murphy+

Offline lankyogre

  • Conversationalist
  • **
  • Posts: 274
    • View Profile
Re: Wizard careers?
« Reply #14 on: August 22, 2010, 04:55:08 AM »
And when the gun jams at a crucial moment because said wizard is around?

It may be best to continue this conversation elsewhere if it goes to far, but: Harry is around modern firearms a lot and even though he uses older weapons, so far not a single one has jammed because of him. Just about every encounter involving Kincaid after the first has involved a great deal of guns that work fine.