I am new to both the Dresden RPG and the books (working now on
Grave Peril). Great stuff, by the way.
I have a Sanctum question.
I will pause here to allow everyone time to roll their eyes.
Soon my group will start a campaign and I will be playing a wealthy White Council wizard. My refresh points are very precious, and I want to know if I should spend any for a nice Arcane Sanctum. Despite reading various threads in this forum, I have been unable to understand how an Arcane Sanctum is supposed to work, except in a vague way that you can use it to tag Resources to increase your power with thamauturgy (but why couldn't you tag Resources without one, like you can with other skills?). Anyway, my GM has pretty much given up trying to figure them out, and encouraged me to NOT take a Sanctum to keep things simple.
So, what is the value of having various ratings of Arcane Sanctum?
As a specific question, consider the following: Let us say that we have three wizards: Tom, Dick, and Harry. Tom is fabulously wealthy, and in the basement of his mansion he has a fully stocked Arcane Sanctum rated at 6. Dick is rather well off, and can afford an Sanctum rated at 3. Harry, as we all know, must make do with a cramped basement stuffed with Wal-mart supplies and a talking skull, with a Sanctum rating of 0 (or more likely, -2).
Each of these wizards has a Lore skill of 4. How does each wizard's Arcane Sanctum help or hinder them in their work?
Thank you for any response.
- Ed