OK, here's a build for an angelic character I'm planning of using, probably as an NPC or even adversary (unless I can find a really high refresh game). She's actually a Nephilim, not a true angel, which means she has all physical power but little spiritual. Damn good with that flaming sword though.
LavoeraHigh Concept: Half-Blood Blonde Angel Trouble: My Father, the FallenOther Aspects: Stronger Than You, Trained by Many Masters, Totally Atheist, Flaming Sword +5!!!, Blonde Plus Good Do Not Equal Stupid!Fate Points: 1 Physical OOOOOO(OOOOOO) armor 3 Social OOOO Mental OOOO +1 mild
SKILLS+6 Might, Weapons
+5 Discipline, Athletics, Conviction
+4 Presence, Rapport, Alertness
+3 Craftmanship, Endurance, Fists
+2 Lore, Contacts, Guns, Intimidate
+1 Deceit, Driving, Resources, Scholarship
POWERS[-6]
Mythic Might[-6]
Mythic Toughness[+3]
Catch: Silver
[+0]
Inhuman Constitution; Nephilim never suffer from old age and eventually recover from most wounds.
[-1]
Sacred Guardian[-1]
Weapon Focus; +1 weapon rolls with blade weapons
[-1]
Absorb Punishment; reduce stress from extra shifts on a successful attack by 2
[-1]
Swordsage; the character has a supernatural focus and link to her skill with her weapon. Like swordsmen of legend, she can use it to perform humanly impossible defenses such as bat ranged attacks out of the air or use her absolute focus to defeat mental intrusion. She uses Weapons for defense against physical and mental attacks and maneuers.
[+1]
Human Form, applied to the following;
* [-2]
Hulking Size; Lavoera is seven feet seven inches in her true form,
with a wingspan of thirty feet.
* [-1]
Nimble; due to her dexterity and training enemies take no bonus
to hit Lavoera in her true form. She still can't easily navigate small spaces,
interact with many man-sized devices and is painfully obvious.
* [-1]
Wings[+2]
Items of Power;
* [-1]
Robes of the North Wind *
Indestructible *
It is what it is; the robes are indestructible and cover much of the wearer.
As such they are armor 3 - well-aimed or powerful attacks can still land.
*
Like the Wind; the wearer of the robes can move 2 zones
as a supplemental action once er exchange without penalty.
* [-2]
Spellshear *
Indestructible *
It is what it is; Spellshear is a weapon 3 longsword.
It is also made of iron and counts as a holy object.
*
True Strike *
Spellbane; Spellshear gives a +2 bonus to weapon rolls vs magic (usually spells).
I.e. it can more easily penetrate magic blocks or deflect spells with swordsage.