Author Topic: A new Gun Stunt  (Read 5927 times)

Offline Belial666

  • Posty McPostington
  • ***
  • Posts: 2389
    • View Profile
Re: A new Gun Stunt
« Reply #15 on: August 17, 2010, 06:38:41 PM »
You are overstating the threat level a bit. Grenades are weapon 4. This means somebody with supernatural toughness could easily take 10 average shots before going down or 6 really well aimed shots from a grenade launcher. A lot better than the dozen shots to the face needed from a handgun. And someone with both supernatural toughness and speed and high athletics (black court masters anyone?) could take on a whole team of soldiers armed with grenade launchers and win.


Supernatural creatures are plenty tough. Unless you have their catch on hand, you need to be exceptionally well-trained in addition to having big weapons. Consider stunts for increasing your gun skill, increasing your damage and reducing your enemy's armor (precise shot, maybe?)

Offline HumAnnoyd

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
    • Dresden Files Accelerated: The Emerald City: Requiem
Re: A new Gun Stunt
« Reply #16 on: August 17, 2010, 08:03:04 PM »
Quote
Consider stunts for increasing your gun skill, increasing your damage and reducing your enemy's armor (precise shot, maybe?)

I hear yah.  That is exactly why I was playing around with this stunt.  I wanted to be able to do enough damage to hold my own in a supernatural battle while not being a True Believer.  Hence my initial proposal of doing an extra 3 damage. 
It's not the Heat, It's the Humanity.

The Emerald City Dresden Files Accelerated Campaign:   http://fate-accelerated-the-emerald-city.obsidianportal.com/

Offline Barrington

  • Participant
  • *
  • Posts: 25
    • View Profile
Re: A new Gun Stunt
« Reply #17 on: August 17, 2010, 08:43:21 PM »
Quote
You are overstating the threat level a bit. Grenades are weapon 4. This means somebody with supernatural toughness could easily take 10 average shots before going down or 6 really well aimed shots from a grenade launcher. A lot better than the dozen shots to the face needed from a handgun.

True to a point. It depends on what creature you're facing and what the gun rules for the full-auto grenade launcher would be. Something that pretty much every single person on this board forgets when weapons like this are mentioned (see the Heavy Weapons thread and the discussion about the GAU-8) is that these things are fully automatic. As in, firing several projectiles per second fully automatic. If you were going up against a Black Court Master, sure, it wouldn't do you a damn bit of good. But if, say, you were going up against a few werewolves, one or two RCVs, a couple of smaller fae. . . then it would put you on a much more even footing.

Now, it can be argued that something like that isn't necessary when you could just use a .45 with iron/silver/insert catch here bullets. That's absolutely true, but it's not the only option. Nor is making a new stunt to make said gun more powerful. I just wanted to point out that there are other ways to make himself even with the bad guys, if pistolero wasn't his style.

One final note. . . what the hell kind of campaign would have beginners (even Submerged beginners) going up against the likes of a sidhe troll or black court master? A bit of an edge is more than sufficient for the beginning of a game, when (Unless you have one INTERESTING story) you'll be fighting things that are just a bit more than human.
YOU ARE SO SMALL! IS FUNNY TO ME!

Offline Belial666

  • Posty McPostington
  • ***
  • Posts: 2389
    • View Profile
Re: A new Gun Stunt
« Reply #18 on: August 17, 2010, 08:48:23 PM »
Near beginning of story for the first appearance of the Denarians (forgor book name) has Ursiel get the drop on Dresden.
Near beginning of Turn Coat has a Skinwalker get the drop on Dresden.

Trolls and Black Masters aren't that far-fetched for a submerged group. They might even be easier, all things considered.

Offline zerogain

  • Conversationalist
  • **
  • Posts: 109
    • View Profile
    • Dresden Files: Seattle
Re: A new Gun Stunt
« Reply #19 on: August 18, 2010, 01:29:49 AM »
OK, so I just finished Proven Guilty again, and
(click to show/hide)
Murph is pounding gunfire into a supernatural creature, effectively distracting it so that Thomas can rip it to shreds.  Is she Maneuvering or is this a Stunt?  She does this a lot in the series, and appears to be very good at that "Martin Riggs Special" method of rapid accurate fire.  Descriptions or would anyone stunt this to allow her more damage?

Also think of some of her scenes in Changes
(click to show/hide)
. How would that look at the game table?

Offline babel2uk

  • Conversationalist
  • **
  • Posts: 214
    • View Profile
Re: A new Gun Stunt
« Reply #20 on: August 18, 2010, 09:12:08 AM »
OK, so I just finished Proven Guilty again, and
(click to show/hide)
Murph is pounding gunfire into a supernatural creature, effectively distracting it so that Thomas can rip it to shreds.  Is she Maneuvering or is this a Stunt?

Also think of some of her scenes in Changes
(click to show/hide)
. How would that look at the game table?

Hmm, you could argue those examples either way. Originally I leaned towards a maneuver for the first and actual damage for the second. But on reflection I think it's probably a case of inflicting damage to cause a Consequence and passing the free tag onto the other person to assist their attack.

In the first example, if Murph was just pumping rounds into the air to distract the creature it would clearly be a maneuver - with the free tag passed to Thomas, but given the fact that the rounds are actually hitting it smacks more of a standard damage situation, maybe with the aid of a stunt to augment damage enough to ensure a consequence. You could of course say that in either case the ones hitting the creature are doing merely cosmetic damage, so it is a maneuver.
« Last Edit: August 18, 2010, 09:22:29 AM by babel2uk »