Author Topic: The Power of SCIENCE  (Read 4720 times)

Offline Synthesse

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Re: The Power of SCIENCE
« Reply #15 on: August 11, 2010, 11:06:03 PM »
Just a thought about Science vs. Magic.  How about having technology work the opposite way for a specific character.  Being within so far of a computer will drain someone's ability to perform magical skills.  What really makes computers run anyway?  It sure seems to be some form of magic to most people, and programing the damn things is a form of evocation...

That's a really interesting idea! Have compels which hex your magic from the use of technology, and not the other way around. I like it.
Also yeah, its difficult to make the strong force and the weak force mechanically different in the game, since they both essentially work to compose atoms. Dividing it by discipline might work though, and would be thematically sound (if the scientist is a quantum physicist, specializing in quantum physics related magic would be neat).