Alright, I'm getting ready to run my first FATE and first Dresden game this coming Friday for some friends. We're playing a "submerged" level game with significant twisting of the canon thus far (there's a sword in play, we're not sure if Turn Coat will happen, etc.)
While asking the wizard to detail some of his power, I got the commentary that he wants to fly, and frankly I'm a bit stymied as to how to achieve this with spellcasting. Again -with spellcasting-. Yes I can make an IoP, I can invent why he has Flight [-1], etc, but evocation obviously isn't it.
How would any of you advise I handle this?
Right now, due to the preponderance of wizard flying being on brooms or carpets, I am leaning toward telling him it has to be an enchanted item.
OK, if it's an enchanted item, can it be used for long distance travel? Most of them seem to be evocative kind of effects, doing a big "oomph" now, and recharging over time.
I appreciate your input