One of my part-time players is getting her current character phased out and we've decided that an upcoming NPC ghost that will be at the center of a few different game nights will work perfectly. Most of the character side of things is worked out, and now I'm just doing the stating.
I'm working on the powers and Spirit Form raised two questions in my head.
1) Does Spirit Form allow ghosts to fly? The Insubstantial effect mentions being able to move through walls, so there is no problem with the moving through the ceiling part. I'm wondering specifically if it allows the "ghost" to fly up like the Wings power. The Insubstantial effect also says that "most" borders are reduced to zero, so I'm thinking that would include the borders above you.
For my games I would rule it lets you fly, but I'm wondering if others think there is any BS factor there that one player might call if another player took Spirit Form?
2) Does the Poltergeist upgrade grant telekinesis like ability? As the upgrade reads I'm thinking no. It says that Conviction replaces Might "to move heavy things", but beyond that it talks about manifesting with ectoplasm and physically interacting with stuff. That all seems to mean that you are becoming physical-ish and able to interact as such. The part that made me wonder was the section on the Chicago Library Ghost in Our World where it says, "Powers: Standard ghost powers, with emphasis on telekinesis (via the Poltergeist upgrade on Spirit Form)."
Again, for the purposes of my game I'm ruling that the upgrade lets you do telekinetic stuff. But does that seem like what was intended?