Author Topic: Rituals for Magic Items...Question on Complexity.  (Read 1536 times)

Offline Mitchell Powers

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Rituals for Magic Items...Question on Complexity.
« on: July 30, 2010, 03:34:55 PM »
First, I'm fairly new to the Fate system in general.
And I've been going over the DFRPG the last week or so in great detail.
I've been able to figure out most of the complexities for the potions.

In the Your World book there are several potions listed.
I was curious if anyone knows the complexity of the rituals for them.

Specifically I'm curious about the 'Stimulant' potion, I can see parts of it,
but I can't figure out how much was added for the 'reduce the mental stress by one'.

Or maybe I'm reading it wrong, is the reduction the 4 mental consequences reduced
so that the potion only ever reduces for up to 4 castings(Since it only reduces one per cast)?

If so then an interesting side effect would be even if you made it longer
duration you'd probably use them up over the course of normal castings during the day...


Anyone know?


Thanks!






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Offline JosephKell

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Re: Rituals for Magic Items...Question on Complexity.
« Reply #1 on: August 01, 2010, 03:44:52 AM »
By the game mechanics rituals don't make magic items.

They are represented by potions, enchanted items, focus items, and items of power.  All of which use refresh.
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline Mitchell Powers

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Re: Rituals for Magic Items...Question on Complexity.
« Reply #2 on: August 01, 2010, 04:45:50 AM »
I think you misunderstood my question. Or perhaps I wasn't clear enough.

It said it 'presumed a strength' of 4.

What I wanted to figure out was if you had more strength what it would equate to in
extending the duration, etc....

But I believe I have figured it out since then.
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