Author Topic: True Faith  (Read 4341 times)

Offline Bruce Coulson

  • Conversationalist
  • **
  • Posts: 621
    • View Profile
Re: True Faith
« Reply #15 on: July 28, 2010, 02:19:37 PM »
Yes; if you just take Thaumaturgy you'd be a Focused Practioner (technically).  You work primarily in saving souls possessed by demons and other entities; there's no need to throw lightning or fire around (not to mention what that might do to the host body).
You're the spirit of a nation, all right.  But it's NOT America.

Offline Encryptedmind

  • Lurker
  • Posts: 6
    • View Profile
Re: True Faith
« Reply #16 on: July 28, 2010, 02:22:48 PM »
So how many points would that be?
The true faith takes min 2 up to 4
What does focus practitioner take?

Offline Bruce Coulson

  • Conversationalist
  • **
  • Posts: 621
    • View Profile
Re: True Faith
« Reply #17 on: July 28, 2010, 02:29:13 PM »
The Focused Practioner takes at least one (1) Spellcasting talent; Rituals (-2), Chanelling (-2), Evocation (-3), or Thaumaturgy (-3).  So, you take your minimum True Faith powers (-2), and Thaumaturgy (-3) and you're good for a feet in the water-level campaign.  More refresh/higher power campaign means more powers, more stunts; or just more Fate points at the beginning.

If your GM will let you take Rituals with the focus of Banishing, then it's only -2 Refresh.

Anyway you look at it, this is a quite reasonable starting character for DFRPG.
You're the spirit of a nation, all right.  But it's NOT America.