I wanted to throw out some ideas that would help anyone playing with the spells and their affects.
I designed a wizard that is going to be playing with enchanted items instead of focus items. I am doing this so that it is more difficult to determine what my character would throw around as spells. Versatility is key to keeping reoccurring bad guys from figuring out any weakness your character has and exploiting them. A good example is the flame thrower that was used to damage Dresden's hand. I do not want to mention any more so I do not spoil anything for others here. So, here is the example.
Lightning Ring Weapon 4 (maxed due to my lore)
3X's/Session (2 Slots)
Ring of Watery Blast Weapon 4 (maxed due to my lore)
3X's/Session (2 Slots)
So, for all intents and purposes I figured with the 2 rings and a rote attack spell I have 3 easy to use attack options that will allow my character to bring forth the pain. This will minimize the mental stress taken by my character, and allow me to have 3 diverse rote spells for blocks, maneuvers, and the like.
With these 2 items as my example I was thinking that I could use the Watery Blast Ring 1st and then Tag the drenched aspect of the character to increase the damage or make the hit easier of the Lightning Ring. Opinions and suggestions, or your spell and magic item combos would be appreciated. I look forward to seeing everyone's ideas. I have been reading this forum for a while now and I have to say I am impressed with the level of knowledge and sneakiness, so have at it!