What do you guys think of an Enchanted Item that "stores" a consequence for you? That is to say, you can take a consequence on the item instead of your own body. Once it is "wounded," that use of the effect cannot be invoked until the item is "treated" for the consequence and "recovers."
An example and how it would work (with flavor text):
With a Lore of Fair (+2), a wizard makes a bottle storing some of breath, allowing it to take the Minor Consequence "BRUISED AND WINDED" instead of him, once per session. He gets into a fight, and focuses his will to redirect the harm from a grazing bullet into the flask. His graze clears, but the bottle's vapors turn a dull red. He is busy for the rest of the session, and so the bottle remains unusable the next session--it is still in use until it is "healed" by his careful tinkering in the lab, using Lore instead of Scholarship to start the recovery process.
I'm not entirely sure it's balanced, but I tend to think it probably is. I'm also concerned some Warden is going to think the bottle is Black Magic, even though there is no Law it actually breaks, just because bottled life force is kinda creepy. I'd like opinions on that, too.