Ok then... I guess I'll just finish it up now.
Floating Eyes -3
Faraway Eyes: Your eyes can move around a mile away from your position. Your alertness drops by 2 when they are away from you, but you may make investigation, alertness, and lore (third eye) checks wherever your eyes are.
Eyes above me: Whenever your eyes are with you, you get +2 to detecting ambushes and seeing hiding people, along with a +2 bonus to use of the third eye.
Linked to Me: The eyes can be attacked, but evade attacks at Discipline +2. Only physical attacks work on the eyes, and if they land they are treated as mental stress for the owner. They can also be treated as links to their owner, so as to cast "counter-scryings" and make mental attacks against them. Attacks such as Incite Emotion suffer no penalty, but Domination attempts and spells suffer a +2 increase to difficulty.
Flying Eyes: The eyes are treated as if they have wings.
Breath Channel (-1): The eyes are treated as a channel for your Breath Weapon. You can fire it out of either eye. Using it in this manner requires Discipline, not weapons.
Eye Multitasking (-1): You may manipulate the eyes as a supplamental action in combat. You may still only make one attack, whether this be from the eyes or by you.
Any other suggestions? Other add-ons, a different refresh cost...