Some Powers from the Worm thread. As always, feedback wanted.
TANK [-1]
Description: You shield your allies with your body. Obviously, this makes you a good friend to have.
Skills Affected: Endurance.
Effects:
Tank. Whenever a character in your zone would take physical stress, you may take that stress on their behalf. You take the same amount of stress that they would have taken, except you use your own armour in place of theirs. Stress taken this way bypasses Toughness Powers, including Recovery and Immunity.
Toughness Surcharge [-varies]. Normally, Toughness Powers don't apply to stress that you take with this Power. But by spending some Refresh, you can get around that. Using this Power with up to 2 Refresh of Toughness costs 1 extra Refresh, using it with up to 8 Refresh of Toughness costs 2 extra Refresh, and using it with up to 14 Refresh of Toughness costs 3 extra Refresh. Using it with more Toughness than that costs 4 extra Refresh. Include the value of any relevant Catch or Limitation when determining how large this surcharge should be, unless the Limitation in question also applies to this Power.
Aura Of Protection [-1]. You may use this Power to take hits for anyone within two zones.
ALL CREATURES ARE EQUAL BEFORE ME [-8]
Description: It doesn't matter how tough they are. You can kill them.
Skills Affected: Fists, Weapons, Guns, Might.
Effects:
All Creatures Are Equal Before Me. Your physical attacks ignore all armour and all defensive Powers.
(And Objects) [-1]. When defending against your attacks, all objects have an effective quality rating of 0. Similarly, the difficulty for you to break through any given object or substance is 0.
PROJECTION [-2]
Description: You can create a second body out of nothing and control it like a puppet.
Skills Affected: All.
Effects:
Projection. As a full action, you may create a projection in your zone. A projection is a second body that may move away from your main body. Your projection shares your skills and Stunts and Powers, but doesn't necessarily have to look like you. It does have to have a consistent appearance unless it can shapeshift, but that appearance can be just about anything. Your projection must stay within a mile of your main body or it dissolves. You can dissolve it intentionally as a supplemental action. You can only can have one projection at a time.
Multiple Actions. Each of your bodies can act once each exchange. When taking multiple actions in a single exchange, you must divide up your shifts as if making a spray attack. If the actions would use different skill totals, use the lowest one for the combined action.
Destroyable Projection. Your projection has its own physical stress track, but you share mental and social stress tracks as well as consequence slots. Stress inflicted to your projection lingers even if you dismiss the projection, though it clears at the end of the scene as normal. If your projection is taken out, you can't re-create it for the rest of the day.
Multiple Projections [-1]. You can have up to 6 projections. One action suffices to create them all. They all share a single physical stress track.
Skilled Projection [-1]. You and your projection(s) have different skills. Draw up a projection skill pyramid using the same number of points as your regular pyramid, in accordance with your skill cap. Your projection(s) must have the same rating as you in Contacts, Resources, Conviction, Discipline, Lore, and Scholarship, but apart from that you can assign its skills freely. If you want your projection(s) to have Stunts/Powers you don't or vice versa, use Limitation.