since y'all asked me to tell you how things were going
well, the true believer monster hunter changed out his deal prior to game start and after I posted, he's now just some sort of supernatural magnet
and apparently, thanks to him, I'll be getting looked at as a lawbreaker
the orc delivered what used to be a car, which was supposed to have some contraband in the back which he hadn't looked at, arrived in absolutely pieces (so far, he's destroyed both cars he's grabbed within a session of grabbing them....my character has decided he's not allowed to drive her 1920s model T) and had none of the items it was supposed to contain. He was walking along elsewhere and stumbled upon some guy in an ally with guards talking about a delivery car that arrived without the items it was supposed to contain (the wereraven had stolen them...none of us know this).
The orc decided to walk up to them and reveal he was the driver and ask if there was anything wrong. The thugs were rather confused as to why he was just walking right up to them and were on the verge of believing him about not having anything to do with the missing items until he mentioned something about a guy picking up the car and tossing it (prior to my first session, uncertain of the details). They tried to grab him and beat the truth out of him (Supernatural Toughness and Recovery) and he decided they weren't being civil and decided to leave....
in one of their SUVs
later, he found a box and was going to leave it alone until the GM compelled his BUT I'M THE HERO aspect and heroes of the story always open mysterious boxes
in box he found a tome...which he decided to open
hello Necronomican (apparently a different one from that which the White Council printed into uselessness)
it was on the verge of taking him over (and giving him a temporary phobia of worms in the process...moderate consequence) when the Mouthpiece of Fate(Nico), the Monster Hunter(Michael) and the Pharoah(Ramses) popped out of the Nevernever from a sewer grate, which landed on the book and knocked it away from the orc (Chase)
they figured out what the book was and put it back in the box without touching it, I walked by at this point heading from my apartment where my character's idiot brother had decided to move in along with delivering an ultimatum from Yakuza mom.
They were talking about books and don't touch and Chase was babbling about worms
Jocaste's comment "Do I even want to know what happened?"
We had a small discussion, I gave them some information I got from a ghost priest regarding the monster we're trying to track down (the EVERYTHING HAS A PRICE compel for that being that I had to agree to "kill the priest"...there is a Denarian controlled cursed church in the area, so I'm thinking it has something to do with that...hoping...really, really hoping its a bad priest)
said information "Brightest light has the darkest secret" referring to where we'd find our Black Court vamp in the financial district
I was suggesting we go investigate when they mentioned something about needing to save a friend's life...apparently, while we were separated, they called the sorcerer(Max) (he and the wereraven - Munin, were missing this game) and their call to him got interrupted by some explosions. They went into the faerie for some reason and ended up talking to Maeve...who somehow sent them back in time so that the explosion hadn't happened yet.
but somehow while Chase was being mind-raped by it something like either the Lost smoke monster or the presence from Evil Dead that traces Bruce Campbell around got summoned
never saw what it looked like in the darkness and I didn't feel like opening my sight
with the sorcerer not at this game session, I was the only caster
so, I was using my defensive flute item to block attacks for a bit (successfully block something like eyebrow worms coming out of a face in the book...think snakecharmer...but with eyebrow worms) while our mouthpiece of fate went mind to mind against the book to make it show him how to get rid of the monster chasing us...the orc, Chase, was driving the car and the monster hunter and pharoh were fighting the thing behind us...throwing stuff and the like
the wereraven had flown off somewhere, apparently with all the items these cultists were looking for in order to cast some spell, for which they needed the book we had
after blocking, I cast a spirit spell to make the world react violently to the outsiders, basically giving them the aspect THE WORLD OBJECTS TO YOU in order to make it easier for Nico to banish them after he forced the book to give him the page for the right spell....and claimed mastery over it, but that was in his head and we didn't hear it
the monster was banished and the book was put back in its box...and a bit later we realized that we were driving through a killzone due to the fact we were still driving around with a guy who'd stolen a SUV from gangsters who worked with an outsider cult
Chase decided to speed up and get out of there and we started getting fired on from...well...everywhere
Chase decided he needed to get cover and drove into a building (he seriously needs an aspect "CARS DO NOT SURVIVE ME")
said building had a workshop full of propane tanks the largest of which burst as we entered and as Nico (compel of "INCONVENIENT TIMING") was firing a shot gun...
the explosion pushed us back out into the street (in one piece surprisingly) and I spent a fate point to put an aspect on the scene WHERE THERE'S FIRE THERE'S SMOKE giving us a heavy covering of smoke so that the baddies had trouble hitting us. Various other people went about fighting the cultists....Ramses was knocking down buildings, for instance (Supernatural Strength)...I went off and hid somewhere out of view and drew a circle (there was a reason despite lack of supernatural attackers here)
Chase....stayed in the SUV....and somehow got it working again...(needs another aspect "CARS WORK UNTIL THEY'RE IN PIECES")
I spent my action casting a single round zone effect to startle people around us with a zone aspect of THERE ARE FACES IN THE SMOKE by asking the local spirits to go around and spook all the people around us
most of our people recognized right away that they were figments, Nico tried to shoot one, thinking it was attacking him...all the bad guys around us starting shooting wildly
This spell was SUPPOSED to last one round...ONE round
Michael decided to invoke his SUPERNATURAL MAGNET aspect in order to get the Dullahand to manifest (the Dullahand is an "agent of death" who is frequently after Chase, because Chase has been close to death and brought back several times) in order to give him the book and get rid of it (assuming that the book is something which is escaping proper destruction and thus in his purview)
In response to Michael being a SUPERNATURAL MAGNET, my spell goes crazy and the ghosts stop being merely ghosts and instead manifest as full dead spirits from beyond the river which start attacking people....the Dullahand shows up to punish me...slowing down time around us while he does this (think Lucifer's arrival in Constantine)
Yay.
Chase drives the SUV into Dullahand, the SUV gets tossed upside down and explodes...Chase catches fire
Fortunately, I am still in my circle so, I'm not just immediately killed. Nico and Chase managed to convince the Dullahand that I wasn't at fault, that I'd contacted local spirits and then something else happened not at my bidding (I'm blaming the book until such time as I figure out about Michael), but the Dullahand refused to take the book
In a fit of Pique, Nico used his Mouthpiece of Fate bit to pronounce that the Dullahand would "regret this decision until the end of time".
and the Dullahand made us aware that our brains had been toyed with so that we'd forget about the wereraven
Which strikes me as something very bad for us.
my character was suffering a "fuzzy minded" mild consequence and had the 2, 3 and 4 boxes of my mental stress track filled, so I it took me invoking me MOB BOSS'S DAUGHTER aspect in order to avoid freaking out completely and leaving my circle...all my attempts at explanation came out kind of like "But I didn't...I brought ghosts...I don't know how to summon the real dead...I just called the ghosts"
or more like "Buh...I...uh..the...I didnna"
anyway, time started again, the dead spirits that erupted from my insane spell were going around attacking everybody, so I used my Electrum Bell (1 use enchanted item, zone weapon attack on spirits in the area, stunning them) which caused the spirits to vanish...along with all the smoke
and then we got the hell out of there...
btw, this was all happening near the Sorcerer's home so that explosion they'd heard on the phone earlier was caused by them
we grabbed Max (sorcerer) and got the hell out of there to head to Ramses place to recover
Meanwhile...I'm sitting her thinking:
someone may have shot someone else due to my FACES IN THE SMOKE spell or the crazy version afterwords
at least one cosmic entity thought I'd summoned the dead....
I'm suspecting that I'm going to have....Warden issues....
and that's where we left off this session (some of this is from previous session, wherein a White Court vampire tried to eat me and I wasn't allowed to obliterate him)
yay
aspects invoked and compelled (mentioned or otherwise)
Ramses - I'M HERE TO HELP
Nico - INCONVENIENT TIMING, NOBODY LISTENS, HOSTILE NEGOTIATIONS, MOUTHPIECE OF FATE
Me - TOUCHED BY DEATH, SHEPARD OF THE DEAD, ATTRACTS THE WRONG ATTENTION, EVERYTHING HAS A PRICE, MOB BOSS'S DAUGHTER, DANGEROUS FAMILY MEDDLING (I spent about 9 fate points and ended up with 2 left at end of session...I have an adjusted refresh of 3)
Chase - BORN TO DIE, BUT I'M THE HERO, WON'T ROLL OVER
Michael - SUPERNATURAL MAGNET