Okay, here goes. My first two characters were designed along the actual char gen rules, albeit one incompletely so. The remaining seven ignored the phases/steps and just have Aspects. The final of those seven is missing two aspects--couldn't think of any more.
Albert “Billy” Samson
High Concept Aspect: Descendent of Twice-Magical Bloodline
Trouble Aspect: Family Values
Background Phase
Aspect: Old Money, Older Power
Young aristocrat Deborah Samson misused her family lore and was abducted to the Nevernever, but she was taken in by a benevolent Gruff. She returned to the mortal world one hundred years later with a changeling child in her arms.
Rising Conflict Phase
Aspect: Faerie Godbrothers
The child, young Albert, was raised by the Samsons, but visited by Gruffs, who saw him as a new brother. He was tutored in mortal magic, and grew to recognize that his “brothers,” though friendly, were far from human.
First Story Phase
Aspect: Not by the hair on my chinny-chin-chin!
Story: Hot Pursuit
When Winter Court raiders make off with a gaggle of foolish freshmen, can a classmate’s stubborn pursuit retrieve them before it’s too late?
First Guest Star Phase
Aspect: Scapegoat Gruff
Story: A Plundered Trust (Timothy Edwards’ Story)
When a trusted friend of Albert reveals himself as no friend at all, the family’s library is pillaged of lore. With its most prized secrets torn away, the family retaliates by casting Albert out of his home and stripping him of the resources to which he was accustomed.
Second Guest Star Phase
Aspect: A Bit of the Gruff and Tumble
Story: On the Fence (Delilah Howard’s story)
A night out with a pretty practitioner turns into a brawl with some unsavory goons when they come seeking stolen magical goods. Delilah and Albert make a great team, but is the intrepid sorcerer willing to put up with her after she reveals her stash of ill-gotten components drew the thugs’ ire?
Supernatural Powers
Evocation (-3)
Earth, Air and Spirit Magic
Specialization: Air Power +1
Thaumaturgy (-3)
Specialization: Crafting Frequency +1
The Sight (-1)
The Soulgaze (-0)
Inhuman Toughness(-2)
Inhuman Recovery (-2)
The Catch (+3) is Cold Iron and the like
Adjusted Refresh 2
Focus Items/Enchanted Items
Staff (Spiral etched oak staff topped with ram’s head): Air Offensive Control 2. It also serves as a Weapon: 2 bludgeon.
Shield Pendant (carved marble shield on a silver chain): Provides a Fantastic (+6) Air Block, usable 4 times a session.
Mind Shielding Ring (copper ring embossed with runes meaning “no” in a dozen dead languages): Provides Armor: 2 against mental attacks, usable 3 times a session.
Rotes
(Other rote here)
Emergency Veil: Hides the caster with four shifts of power. Spirit Block
“…Obscuras…”
Murmuring Winds: Places a sticky aspect on the scene of “Confusing Noises.” Air Manuever.
“Tumultus”
Wind Lance*: Single target attack with Weapon: 6 using Air
“Tempestos!”
Windstorm*: Zone grapple of four shifts using Air**
“Tempestos Aethrian!”
Magnetic Grab: Attempts to divest an opponent of a metal weapon, 4 shift effect opposed with Guns or Weapons (as appropriate), Earth Maneuver
“Ferros Extris!”
*uses focus items
**generally followed up by a round channeling additional duration into the spell
Skills
Superb (+5): Lore, Conviction
Great (+4): Discipline, Athletics
Good (+3): Endurance, Weapons
Fair (+2): Alertness, Presence, Resources*
Average (+1): Contacts, Deceit, Empathy, Investigation, Rapport
*Mediocre (+0) Arcane Library
Stress:
Physical: OOOO (OO)
Mental: OOOO (extra mental consequence)
Social: OOO
“Aaron Reese”
High Concept Aspect: Retired War God
Trouble Aspect: War Never Changes
Background Pase
Aspect: Born and Raised in Fury
Being the only legitimate son of Zeus amidst a veritable ocean of bastards causes a lot of pressure, and Ares took it out on the world, becoming a brutal thug of a god.
Rising Conflict Phase
Aspect: In Doubt, Faith—In Weakness, Strength
After his passionate romance with Aphrodite mellowed him out a bit, Ares moved on to patronage of the Latin tribes, who worshipped him as Mars. The tribes moved on to become an empire, but as they grew more and more devoted to the ways of their patron, he realized he was not worthy of emulation. Its collapse centuries later relieved him, and he decided it was at last time to rest.
First Story
Aspect: The Goddess I Left Behind Me
Story: Helping Hand or Bleeding Heart?
Waking up from an extended nap to find himself in the late 20th century, Ares quickly learned that the world was not what he knew any more. His warriors nature called to him, but he refused to answer it, living as a homeless, destitute man rather than participate in plentiful wars in his Mediterranean homeland. He eventually fled to the so-called Land of Opportunity rather than see the battles any more.
Nevertheless, he found conflict when a charity benefit hosted by a rich fashionista brought him face to face with his old lover, Aphrodite, who had a few words to say about the path he had chosen. Their reunion (and argument) was cut short by an attack by a sorcerer infected by the Red Court, who sought the hearts of the homeless to feed an Aztec ritual he hoped could cure him.
First Guest Star
Aspect: Older Than History, and Twice as Full of Bullshit
Story: Paying Respects (Geryon’s Story)
Ares was just beginning to integrate himself into modern society when was treated to a surprise visit from some old servants, the Makhai. They had joined the forces of Downbelow when the Olympians retreated from the mortal realm, and were sent to recruit the war god, something he did not initially realize. When Ares refused their offer, they attacked and nearly overwhelmed him. If not for the appearance of a more sincere visitor, the ancient, Summer-sworn Ogre Geryon, the immortal life of Ares might have ended that day.
Supernatural Powers:
Supernatural Strength -4, Inhuman Toughness (Catch: True Believers) -1, “Wizard’s” Constitution -0, Sponsored Magic: (Olympian Glories) -4*
*Focus Items:
--Bronze wristband with seal of Mars (modern “male” symbol): +2 Defensive Control
--Iron ring shaped like a Roman Gladius bent into a loop: +1 Offensive Control
--Bronze ring embossed with a Centurion’s shield: +1 Defensive Power
*Rotes:
--Infortuna Minoris: Applies a “Bad Luck” aspect to the target. No focus items involved, so 2 shifts, generally resisted with Conviction.
--Impregnable Godflesh: Uses Defensive Focus items to grant +1 Armor for 3 exchanges (4 shifts -2 for 2 extra exchanges, remaining 2 halved for Armor: 1)
Skills
Superb (+5): Weapons
Great (+4): Fists, Intimidation
Good (+3): Athletics, Conviction, Endurance
Fair (+2): Alertness, Lore, Discipline, Presence
Average (+1): Deceit, Empathy, Might, Stealth, Survival
Stress:
Physical: OOOO (OO)
Mental: OOOO
Social: OOO
Possible Alternate Aspects:
I’m a God, Not a Saint
Not a Human, Still a Person
Family’s All Kinds of Fucked Up
Millennial Napper
Methuselah Ain’t Got Shit on Me
(continued in next post)