@JosephKell: Those are great options for stunts. I haven't really put much thought into it (especially not knowing what exactly the guy is considering), and I'm not as familiar with the line of thought he's approaching. If you have any other random thoughts/samples/advice on stunt making, I would be more than happy to hear it.
Well so far I have only suggested "offensive" stunts. So I figured I would throw out some defensive ones.
In my mind, there are three main ways to escape a grapple: slither out (Athletics), overpower (Might), or hurt the guy grappling you enough to make him let go (Fists or Weapons).
Slippery Wrestler (Athletics): You know just how to pivot to shake the best body locks. You get +2 Athletics to escape a grapple.
Lock Breaker (Might): Practice makes perfect, and you've practiced how to overpower a hold. You get +2 Might to escape a grapple.
Dirty Fighter (Fists): All is fair in love, war, and wrestling; you'll claw, pinch, grab, and bite anyone crazy enough to tackle you. You get +2 Fists when attacking a target that is grappling you,
if you inflict a physical consequence as part of the attack, you immediately break the grapple.
Does a +2 Fists and escaping the grapple seem too much? I mean the target has to accept a consequence, especially since accepting consequences represents a commitment to the fight. Almost sounds like a grappler that would accept consequences would be more willing to keep holding on. I just convinced myself.
In this sense a target is grappling you if they are executing the grapple action (the block) on you. Remember, as per usual, for an action to occur while being grappled, I think you have to meet/exceed the block value. So a +2 to escape (or claw someone's eyes out) might not actually mean that much if they are a good grappler.
Also, "grappler" is apparently not a real word.
I posted my thoughts on "throwing people" in Papa Gruff's thread.