My games average only a single combat, but it's usually a big one lasting significantly more than three rounds. I don't think I'm alone in this either. I'm guessing most of your fights are either against mooks or a single bad guy you can team up on, right? And PCs certainly aren't going to be going down very often in fights that short. I really think that your fights are the ones departing from what the system was designed for.
We have had both mixed fights, longer fights, short fights, Mooks, Big Bad(s), PC vs PC, a single pc vs small groups divided party fight (Really 6 simultaneous different fights) and a few Social Ones. Even a couple fights where all we did was run away, (We ran into a baby dragon in one game, and 3 loup garou in another). But the average is 2 Combats and 3 rounds. In the two different games I'm in, both my characters have run out of consequences (baring extremes), filled two stress tracks (mental and Physical), expended all Item uses and have been taken out, ether by concession or defeat. I don't pretend to know what the gold standard of any systems combat is, personally I think it lives with the GM.
But I have been playing RPGs for a long time, and I'm not really impressed with the idea of getting stuck in a combat that lasts most of a session. I can always go back to playing 4th Edition for that. Narrative system strength is always the story. If your story is to fight one fight most of your session more power to ya. Fights that last long then 3 rounds usually means a PC is going to die for keeps in our game. I don't know how deadly the stuff you fight is, but clearly it doesn't hit as well, so I could see how you could last longer.
Sure, but with prep-time you can stack up a few, and when fighting something significantly worse than you, you make the time.
Oh for more prep time. Sometimes you have no choice it is true, but sometimes you just get taken out as well.
Yeah, but -1 to hit does not equal hitting 1/4 as often.
but -2 is.
I might in theory allow that, if you're strong enough to use whatever it is as a weapon anyway.
I'm just saying it should be possible. Exerting force in combat is logical.
Mechanically? No, not really.
lol ok different stroke different folks i guess.
Invoking your own Aspects doesn't give the enemy Fate Points, and most combat characters have at least an Aspect or two they can use on attacks. Also, weren't you the one arguing that FP were better?
Our interpretation of combat fate expenditure include who ever is on the receiving end gets the fate point(s), it makes more dramatic combats. (We played a lot of exalted) You should try it. But yes fate points are better.
Yes it really is. Barring Evocation of your own or Mythic Speed, it's really hard to not get hit by someone with a base of 6 who fights at all intelligently. Really damn hard.
Fortunately Evocation is very common, and you don't actually need mythic, 7 and some team work can manage, depending on how long it lasts, and what else you pack along.
Spellcasting has longevity issues, which you likely haven't run into due to the ridiculous shortness of your combats, but yeah, it's king of the hill for the first three or four rounds...which doesn't make it unstoppable. Maneuvers and fate Points together can get through even an 8 or 10 shift Defense and then the poor Wizard is gonna die vs. just about anything supernatural. I can show you how this works in practice f you like.
Its true about the longevity issue, but i would add if you can't win a fight in 3 rounds with magic your using it wrong. I guess you could be fighting something that is superlative, but that tends to be obvious by the end of the first round.
Your testing clearly didn't take several important game concepts into account. I'm quite serious, if Maneuvers and other Aspects granting Tags aren't included in your outline you're going to wind up with an extremely skewed view of how the game works. Ditto all combats taking four rounds or less. Or all being against a single opponent.
I agree that it would be very skewed. But tags and fate are situational advantages, in the same way that terrain and starting conditions are situational. They can manufactured, and strategized around, but the argument i will beat you with my pile of conditional advantages can only really be take so far in discussion of effective builds, and testing has worked well so far, the resulting character function at the level was aiming for without getting to crazy.
Yeah, that works well as a 'perfect storm' type effect to kill a single opponent. Do your players never fight groups of about equal skill to their own, or large numbers of mooks?
The more memorable recent fights in our games (Sorry to my GMs for brutally shortening). In one game two weeks ago we beat 12 agents using Poisoned Dart Firing SMGs who jumped us from helicopters by surprise. (Yeah most of us Epicly failed that alertness roll). In another recent game we had 2 party members run into a Nazi Ice Giant, some Nazi Skin Heads, and Kincaid. (They lived, and achieved their objective, and didn't get killed by Kincaid, i call it a win.) In the other game we had 4 players vs 3 advanced hexen wolves in (They had names), that was tough with two player missing. Most recently we fought some kind of mutant super ghouls (one of them was regularly hitting 11 during that combat), then my White court invaded an ancient church fortress in Paris and got beat by 3 hunters, a bunch boobie traps, and some kind superlative Faith magic (it turned him mortal). This saturday I think we have an epic throw down with a Loup Garou that is enslaved by the winter court, while finishing up with the 4 other knight candidates and their crews, which will hopeful finish up the current plot line of deciding which wyld fae lord becomes the Lord of the Spring for this year.
It's compleely unnecessary, clearly not the way the game is intended to work (see my previous post on every stat-block in the books), and makes Inhuman Strength distinctly overpowered. Yes, really.
I guess I will just have to agree to disagree there. I find the systematic challenge as enjoyable as the role playing challenge personally. If your think its balanced to allow magic to rule the system i guess it is based upon a book about a wizard, but it seems sadly against the spirit of the books to allow it to be that way.