Well, there are two versions of that, the Wizard, and the character who JUST has Evocation. They are quite different.
Wizard Version:
Superb Skills: Conviction, Discipline,
Great Skills: Lore
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-2]
Specializations:
Evocation: Elements (Fire, Earth, Spirit); Power (Spirit +1), Control (Spirit+2)
Thaumaturgy: Crafting (Strength +1)
Focus Items:
Wand/Necklace [+3 Offenive Control with Spirit]
Enchanted Items:
Enchanted Shirt [8 Shift Block or Armor: 4, up to 5 times per session] (6 Enchanted Item Slots)
Rotes:
Veil (5 shift Veil, can be seen out of; 2 Stress mental hit.)
Area Blast (Weapon: 7 attack on an entire Zone, 4 Stress mental hit. Requires Focus.)
Disorient (8 shift Maneuver placing two Sticky Aspects on a particular target; 3 Stress Mental Hit. Requires Focus.)
Mystic Shield (7 Shift Block or Armor: 3; 2 Stress Mental hit.)
Defensive Enchanted Items are awesome, so while he could be an 8 shift defensive Evoker instead of having the Shirt, I went with the shirt and Spirit is honestly the best element, too. Rotes are all High Stress, because anything less on offense they'll always Control successfully, no matter what, and the defense ones are emergency use only anyway.
Non-Wizard Version:
Superb Skills: Conviction, Discipline,
Great Skills: Lore
Powers:
Evocation [-3]
Refinement [-6]
Specializations:
Evocation: Elements (Fire, Earth, Spirit); Power (Spirit +3, Fire+1), Control (Spirit+4, Fire+2)
Focus Items:
Ring 1 [+2 Offenive Control with Spirit]
Ring 2 [+1 Defensive Control with Spirit]
Enchanted Items:
Enchanted Shirt [6 Shift Block or Armor: 3, up to 3 times per session] (4 Enchanted Item Slots)
Rotes:
Veil (8 shift Veil, can be seen out of; 3 Stress mental hit. Requires Ring 2)
Area Blast (Weapon: 9 attack on an entire Zone, 4 Stress mental hit. Requires Ring 1.)
Disorient (8 shift Maneuver placing two Sticky Aspects on an entire Zone; 3 Stress Mental Hit. Requires Ring 1.)
Mystic Shield (10 Shift Block or Armor: 5; 3 Stress Mental hit.)
This character makes less use of their Enchanted defense, because their Evocation is actually better than it's possible for it to be, which makes things interesting and allows for some serious shields. Other than that works similiarly. An ideal strategy is to use Mystic Shield the first round, then extend it 8 rounds as a 1 Stress Evocation the next round, then start smiting with Disorient, followed by a slightly waker Zone attack than his Blast. That's some serous setup, but takes out almost any group of opponents you'd care to name. If the Area attack is defined as non-lethal, you can even use it on your friends without too many worries while you're at it.
The second character could probably benefit from Sponsored Magic, but would need to drop a full shift in power to do so, all told.