It is time my Geek powers combined... lol.
Thrall
High Concept: Warchief of the Horde
Trouble: The Sins of Our Fathers
Other Aspects: Raised by Humans; I Wield The Doomhammer; World’s Most Powerful Shaman; For the Horde!; Friend and Ally of Jaina Proudmoore
Skills:
Fantastic (+6): Conviction
Superb (+5): Discipline, Lore
Great (+4): Weapons, Presence, Fists
Good (+3): Endurance, Athletics, Empathy
Fair (+2): Alertness, Intimidation, Survival
All other skills at Average or Mediocre
Stunts:
Tireless (Endurance, p. 152)
Occultist: Spirits +1, Elementals +2 (Lore, p. 154)
Leadership (Presence, p. 154)
The Weight of Reputation (Presence, p.155)
Resources of a Nation (Resources, as ‘Windfall’ p.155)
Killer Blow (Weapons, as Fist stunt p.152)
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
Evocation [-3]
Thaumaturgy [-3]
Sponsored (Shaman) Magic [-2]
Refinement [-15]
Specialties
Evocation (Air, Fire, Earth, Water, Spirit)
* Air Power (+5), Air Control (+4), Earth Control (+3), Earth Power (+3), Spirit Control (+2), Spirit Power (+2), Water Power (+1), Fire Control (+1)
Thaumaturgy
* Summoning and Binding (+4 Power, +3 Complexity),Divining (+2 Power, +1 Control), Wards (+1 Power)
Rotes:
* Lightning Bolt (9 shift Air Attack) Lightning Attack, weapon:9
* Chain Lightning (9 shift Air Attack) a weapon:4, weapon:3, weapon:2 attack.
* Earth Quake (8 shift Earth Maneuver) strength:3, lasts for 5 exchanges. Applies the aspect ‘Rumbling Earth’ to the scene.
* Earth Shield (8 Shift Earth Block) block:6 or armor:3 effect that lasts for 3 exchanges.
* Frost Shock (5 Shift Water Maneuver) strength:5 maneuver. Applies the Aspect ‘Frost Shocked!’ to the target.
Enchanted Items:
The Doomhammer: Weapon:3 Hammer, can deal a weapon:9 attack seven times per session.(8 enchanted Item Slots)
Total Refresh: -33
Stress:
Physical: OOOO(OO) armor:1
Mental: OOOO +1 additional mild consequence
Social: OOOO
Armor: 1 naturally, 3 when in battle armor
Notes: Thrall can call upon the spirits of nature at a moment’s notice, using his Sponsored Shaman Magic to cast the summoning at Evocation speeds, his preference is his Great Spirit Wolves which he rarely enters combat without. Thrall’s Inhuman Strength means he swings the Doomhammer with great skill as a weapon:5 attack. He often rides Snowsong, his faithful riding worg into battle.
Aspects:
High Concept: Great Spirit Wolves
Other Aspects: Always in Pairs; Hunters of the Spirit Realm; Invisible Stalker
Skills:
Great: Alertness, Fists
Good: Athletics, Stealth, Investigation
Fair: Endurance, Conviction, Survival
Powers:
Claws [-1]
Supernatural Toughness [-4]
* Catch: Magic [+2]
Inhuman Strength [-2]
Supernatural Speed [-4]
Cloak of Shadows [-1]
Echoes of the Beast [-1]
Pack Instincts [-1]
Stress:
Mental: OOO
Physical: OOO(OOOO)
Social: OO
Armor: 2 physical.
Refresh: -12
Notes: Claws and Inhuman Strength are good attacks at weapon:4. The Great Spirit Wolves stealth is the equivalent of Great, or Fantastic when under cover of darkness.