Hey all, just wondered if I could get some help. I've come up with a new character concept, a Were-Spider, and the idea is that the PC has no control over her change. The 'monster' inside must feed at least once a month (or once every two weeks or something) and as the hunger grows, the PC finds it harder and harder to contain it. She must roll to contain it whenever she is in danger or whenever she is around vulnerable 'prey'.
I was thinking that perhaps every day she must roll discipline to keep the hunger at bay, if she fails then it increases by one. She can't reduce the hunger in anyway without letting the monster out to feed and the monster must eat a living creature (smallest is a puppy/small dog, worth one hunger point) before she can control it.
Also, whenever in a situation where she rolls to contain it, she automatically adds one hunger point to her stress track. If for any reason she wants to allow the monster out on purpose she can, but it automatically adds two hungers points to her stress track.
Do you think that works? I think it's harsher than normal feeding dependancy because she must kill to get rid of hunger stress and so I'd say it was worth at least [+2]. However it's a complicated variant and I can't help but feel there must be a more elegant solution. Any ideas people?
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Oh also, what do you think of this?
Horrific Beast Change [-2] - As normal beast change; however the change is particularly gruesome and brutal. Either your new form bursts out of your human body in a shower of gore and viscera, or your body mutates in an insanity-inducing display of ripped sinews and broken bones.
Effects:
As normal, plus when you change the effect is so shocking that people that see it must roll their discipline, if they fail they can only defend at an effective skill of mediocre for the PC's first attack that scene. (Alternatively, they get a fragile manoeuvre the PC can tag for free if the ambush effect is too powerful, for -1 refresh once per scene I think it's ok though).