High Concept: Kemmlerite Bastard of a Demon LordTrouble: Under My Father's ThumbOther: Student of Kemmler; Master Necromancer; The Council Must Fall!; I Will Conquer Death!; Paranoid Beyond Belief Skills:Fantastic: Conviction, DisciplineSuperb Endurance, LoreGreat Alertness, AthleticsGoodContacts, Presence, IntimidationFair Fists, Rapport, ScholarshipAverage: Craftsmanship, Driving, Might, Weapons, DeceitPowers: [-3] Evocation (Spirit Power +2, Spirit Control +1) [-3] Thaumaturgy (Necromancy Control +2, Worldwalking Control +1) [-1] The Sight [-0] Soulgaze [-0] Wizards Constitution [-3] Refinement [-2] Law Breaker (Fifth Law) [-2] Law Breaker (First Law) [-1] Law Breaker (Seventh Law)[-2] IoP: Kemmler's Grimoire [-2] Kemmlerian Necromancy[-1]Expansive Magical Repertoire (Lore Stunt): Your Lore skill is considered 2 steps higher when factoring in how many rotes your character knows.[+1] IoP BonusTotal Refresh: -17 Items:Kemmler's Grimoire [+1 Offensive Control and +2 Offensive Power with Spirit]Sacrificial Gauntlet (8 shift Block or Armor 4, up to 5 times per session) [6 Enchanted Item Slots]Rotes:Night of the Living Dead: 10 Shift Maneuver, places 2 Sticky Aspects (Surrounded By Zombies!, and Zombie Horde!) on each person in one entire Zone individually. Gives a 1 Stress Mental Hit.Zombie Grapple: 10 Shift Effect, places a Block 6 on everyone in an entire Zone for three exchanges and again gives a 1 Stress Mental Hit.Death Bolt: Weapon: 10 attack on a single target. Deals a 1 Stress Mental Hit.Shield of Souls: 9 shift Block, deals a 2 Stress Mental Hit. Usually extended for 8 rounds the next exchange if it's done at all.Zombie Horde Binding: 12 shifts. 10 shift Zombie binding to raise every corpse in the Zone as a minion for one scene . Deals a 3 Mental Stress hit.Ripped Apart By Zombies: Weapon: 8 attack, on everyone in a Zone. Usually you will Tag both Night of the Living Dead Aspects on this attack, making it a 17 shift attack and killing almost anybody. Gives a 1 Stress Mental hit.Zombie Summoning: 8 shift effect. Summons up Zombie Spirits, one for every corpse in the Zone. Gives a 1 Stress Mental Hit.Stresses:Mental: OOOOPhysical: OOOOSocial: OOOO
High Concept: Phalisiar - Lesser DragonTrouble: Dragooned into ServiceOther: To Be DeterminedSkills:Fantastic: Fists, DisciplineSuperb: Athletics, Conviction, Endurance, Great: Intimidation, Lore, Might,Good: Alertness, Presence, Rapport,Fair: Contacts, Resources, Scholarship,Average: Craftsmanship, Empathy, Investigation, Stealth, Survival, WeaponsPowers:[-2] Inhuman Strength[-4] Supernatural Recovery[+1] Feeding Dependency (Magic) effecting:[-3] Evocation[-1] Refinement[+1] Human Form, effecting:[-1] Claws[-2] Hulking Size[-4] Mythic Strength[-4] Supernatural Toughness[+3] Catch: Vulnerable Underbelly (Something that can pierce his stomach ie something sharp which is common so +2 and anyone who looks up mythology on Dragons could learn of this weakness so +1.)[-1] WingsTotal: -17 RefreshSpecializations:Evocation (Air, Fire, Spirit); Control (Fire +1), Power (Fire +2)Focus Items:Golden Torc/Collar [+1 Offensive and Defensive Control and Power for Fire]Stress: Mental: OOOO (+1 Mild Consequence)Physical: OOOO/OOOOOO(OOOO) (+1 Mild Consequence)Social: OOOOArmor: 0/2 more with Magic.
High Concept: Sidhe WarlordTrouble: I Cannot Say What is UntrueOther: To Be DeterminedSkills:Fantastic: Athletics, WeaponsSuperb: Discipline, Endurance, Presence,Great: Alertness, Intimidation, Scholarship,Good: Conviction, Lore, Rapport,Fair: Craftsmanship, Fists, Guns, Might,Average: Burglary, Investigation, Stealth, Survival,Stunts:Riposte (Weapons)Powers:Glamours [-2]Supernatural Strength [-4]Supernatural Speed [-4]Supernatural Toughness [-4]The Catch is Cold Iron and the like [+3]Feeding Restriction (Rage) [+1] effecting;Supernatural Recovery [-4]Item of Power (Sword of War) [+2]True Strike [-1]Incite Emotion (Rage; At Range, Lasting Emotion) [-3]Total: -17 RefreshStress: Mental: OOOO Physical: OOOO(OOOO) (+1 Mild Consequence)Social: OOOOArmor: 2 more with worn armor.Note: His Sword is Weapon: 3.
Heres my idea. It takes place in a way past submerged game, around 18 refresh or so, with 60 skill points.A group of badass characters who work for what amounts to a supernatural bank or repository protected under the unseelie accords where you might place items of great power when you need it so safe (or hidden) from the unscrupulous who often would try to steal them.In this campaign one of the oldest and most powerful relics (plot device level artifact) that is protected within is suddenly dissapeared so a retrieval team is sent out to find and collect it before it can be put to use.