Name: Elliot Boone
Template: Wizard
Campaign Level: Submerged
Physical Stress: OOO
Mental Stress: OOOO
Social Stress: OO
Consequences:
Mild ANY -2 -
Moderate ANY -4 -
Severe ANY -6 -
Mild Mental -2 -
Extreme ANY -8 -
High Concept: Rookie Warden
Trouble: Always In Over My Head
Other Aspects: Cowboy's In The Blood ~ My Father's Gun ~ W.W.D.D? ~ It Ain't Easy Havin' Pals ~ A Friend Taught Me The Old Ways
Skills:
Superb (+5): Conviction
Great (+4): Alertness, Fists
Good (+3): Survival, Discipline, Lore
Fair (+2): Endurance, Guns, Investigation, Scholarship
Average (+1): Weapons, Athletics, Rapport, Stealth, Intimidation
Stunts:
Animal Handler (Horse) - Survival
Go Native - Survival
Powers:
Evocation (-3) - Fire, Earth, Spirit (+1 Control for Fire)
Thaumaturgy (-3) (+1 Complexity to Summoning)
The Sight (-1)
Soulgaze (-0)
Wizard's Constitution
Rote Spells:
Smoke 'Em! (Fire Attack, Power 5, 1 Target, must use His Father's Pistol)
Cover My Tracks (Earth Maneuver, Power 3, adds the Aspect "Unseen Trail" to a Scene)
Round 'Em Up (Spirit Block, Power 3, a ghostly lariat appears in Elliot's hands which he can use to lasso a target and prevent it from moving or fighting)
Refresh: -9
Fate Points: 1
Equipment:
His Father's Pistol - Weapon:2
"Silver" - 1942 Indian Scout motorcycle
Focus Items:
Staff: +1 Offensive Control, Spirit
His Father's Pistol (2 Slots): +1 Offensive Control, +1 Defensive Control, Fire
Enchanted Items:
Cowboy Hat (2 slots): Good (+3) Spirit (force) Block vs physical attacks 3 times per session
Background: Born to wizard parents, Elliot grew up in the rugged outdoors of New Mexico, far from big cities and the troubles of the world. His parents wanted a simple life for him, and tried to keep him from learning too much about the White Council. They lived near a Native American reservation, Elliot's father helping out the residents with maintenance work and errands. Elliot loved the outdoors and learned much from his parents and from the Native Americans.
Aspect: Cowboy's in the Blood
Rising Trouble: When the war started, Elliot's parents allowed the White Council to use their home as a layover and safehouse, having spent decades constructing protective wards around their land. However the Red Court found a way to undo the wards and attack. The families of many wizards, hiding at the ranch, were butchered or dragged away by the vampires. Elliot managed to save several younger children and get them to where his father was opening a Way to help people escape. Before they made it through, Elliot saw his mother's Death Curse incinerate the first wave of pursuing vampires. After they were done running, Elliot immediately volunteered to join the Wardens, agains his father's wishes. Elliot took his father's old revolver with him from the remains of their ranch, leaving his father to try to rebuild.
Aspect: My Father's Gun
First Book: Dead or Alive - There's a killer on the loose, collecting bones from each of his victims. It sounds like black magic, but can Elliot Boone, the latest recruit of the White Council's Wardens, convince his superiors of what's going on before he ends up on the killer's list? The White Council feels that he is too impetuous and quick to act, but Elliot uses everything his cowboy parents taught him, along with some new tricks he learned while training under another less-than-popular Warden, to take down the warlock in a duel at high noon!
Aspect: W.W.D.D?
Co-Star 1: Elliot has to turn on his superiors when false evidence puts him between the White Council and his friends!
Aspect: It Ain't Easy Havin' Pals
Co-Star 2: When the villain flees into the wilderness, Elliot blazes a trail in pursuit, helping to head him off before he escapes!
Aspect: A Friend Taught Me The Old Ways
Notes: This build assumes a campaign set somewhere with a lot of wilderness, where Elliot's outdoor skills would be very useful. For a campaign with more of an urban focus, his two current Stunts would be swapped out for the following:
No Pain, No Gain (Endurance)
Footwork (Fists)
Alternatively, in a game with other characters to cover those areas, or as part of ongoing character advancement, the two stunts would be replaced either with Refinement or used to upgrade his pistol to an Item of Power.
Edit: Corrected Stunts, added specialisations, swapped Alertness and Conviction