I've been doing some thinking on this and came up with the following houserules for a Mage the Awakening homebrew using DFRPG.
Each Path (there are 5) has its own ruling and inferior Arcana. Each Path also has an advantage (be it composure or resolve in nWOD terms).
Therefore, when choosing a path, the mage gains a +1 conviction to spells cast out of his ruling arcana and -1 conviction to all spells from the inferior arcana. In addition, each path gains a +1 to conviction (Obrimos or Mastigos), or +1 to discipline (Acanthus, Moros, Thyrsus) for spellcasting.
The sight is no longer an ability, but rather a very specific spell cast within a specific Arcana costing 0 stress once per scene.
Everything else follows the Mage the Ascension houserules put forth by DMW.
Comments? Suggestions?