More Stereotypical characters as PCs:
Aspects:
High Concept: Toreador Socialite
Trouble: Entranced By Beauty
Other:
One Of The Beautiful 'People'
Never Do Something So Booorish As Physical Violence
Love Me And Despair
Skills:
Superb: Performance, Deceit,
Great: Rapport, Resources
Good: Discipline, Presence
Fair: Alertness, Athletics, Contacts,
Average: Conviction, Endurance, Guns, Lore, Scholarship,
Powers:
Blood Drinker [-1]
Ghouling And The Blood Bond (See below) [-2]
Unneeded Organs (Recieve Armor: 1 against guns and unarmed attacks without a Weapon rating. This stacks with other armor) [-1]
Echoes of the Beast [-1]
Incite Emotion (Love/Awe; At Range, Lasting Emotion) [-3]
Feeding Dependency (Blood) [+1] effecting;
Supernatural Recovery [-4]
The Catch is Staking (which paralyzes), sunlight, and fire [+2]
Total: -9 Refresh
Stress:
Mental: OOO
Physical: OOO
Social: OOOO
Hunger: OOOO
Armor: 1 with unneeded organs.
Aspects:
High Concept: Gangrel Wanderer
Trouble: Feral Creature
Other:
From Place To Place
Eviscerate You With A Backhand Swat
Bestial Cunning
Skills:
Superb: Fists
Great: Athletics, Survival
Good: Alertness, Discipline, Endurance,
Fair: Intimidation, Might, Rapport, Stealth,
Average: Contacts, Conviction, Drive, Lore, Presence,
Powers:
Blood Drinker [-1]
Ghouling And The Blood Bond (See below) [-2]
Unneeded Organs (Recieve Armor: 1 against guns and unarmed attacks without a Weapon rating. This stacks with other armor) [-1]
Inhuman Toughness [-2]
Feeding Dependency (Blood) [+1] effecting;
Echoes of the Beast (Can see in perfect darkness) [-1]
Claws [-1] both with Human Guise [+0]
Supernatural Recovery [-4]
The Catch is Staking (which paralyzes), sunlight, and fire [+2]
Total: -9 Refresh
Stress:
Mental: OOO
Physical: OOOO(OO)
Social: OOO
Hunger: OOOO
Armor: 1, 2 with unneeded organs.
Aspects:
High Concept: Tzimisce Disciple of Flesh
Trouble: Experimental To A Fault
Other:
Old World Sensibilities
'Morality?' To what do you refer?
To Me, My Minions
Skills:
Superb: Lore, Discipline,
Great: Investigation, Scholarship,
Good: Athletics, Conviction,
Fair: Alertness, Fists, Rapport, Intimidation,
Average: Contacts, Endurance, Presence, Resources, Survival,
Powers:
Blood Drinker [-1]
Ghouling And The Blood Bond (See below) [-2]
Unneeded Organs (Recieve Armor: 1 against guns and unarmed attacks without a Weapon rating. This stacks with other armor) [-1]
Feeding Dependency (Blood) [+1] effecting;
Sponsored Magic (Fleshcrafting) [-4]
Supernatural Recovery [-4]
The Catch is Staking (which paralyzes), sunlight, and fire [+2]
Total: -9 Refresh
Focus Items:
Human Skin Glove (Right) [+2 Offensive Power with Fleshcrafting]
Human Skin Glove (Left) [+2 Defensive Power with Fleshcrafting]
Stress:
Mental: OOOO
Physical: OOO
Social: OOO
Hunger: OOOO (+1 Mild Consequence)
Armor: 1, with unneeded organs.
Aspects:
High Concept: Akashic Martial Artist
Trouble: Seeker Of Enlightenment
Other:
Maddeningly Vague
Badder Than You Are
Master Of Body And Mind
Skills:
Superb: Athletics, Fists
Great: Discipline, Lore,
Good: Conviction, Endurance,
Fair: Alertness, Empathy, Rapport,
Average: Burglary, Presence, Scholarship, Stealth, Survival,
Powers:
Awakened Magic [-6]
Refinement [-1]
Feeding Dependency (Magical Energy) [+1] effecting;
Claws [-1] with Human Guise [+0]
Inhuman Speed [-2]
Total: -9 Refresh
Specializations:
Evocation (Enropy, Life, Mind, Forces, Prime); Power (Life +2), Control (Life +1)
Thaumaturgy (Enropy, Life, Mind, Forces, Prime); Complexity (Mind +1)
Focus Items
Headband (Evocation) [+1 Offensive Power and Control for Life]
Prayer Beads (Evocation) [+1 Defensive Power and Control for Mind for Veiling only]
Taoist Scrolls (Thaumaturgy) [+1 Complexity for Mind]
Rotes:
Life Shredding Blow (Weapon: 6 Life Attack, requires Headband)
You Don Not See Me (5 shift Mind Veil, requires Prayer Beads, costs 2 shifts of Mental Stress.)
Limb Crippling Blow (6 shift Life Maneuver, requires Headband)
Ki Strike (Weapon: 5 Life Attack.)
Stress:
Mental: OOOO
Physical: OOOO
Social: OOO
Hunger: OOOO
Armor: 0, more with magic.
Aspects:
High Concept: Son Of Ether Tinkerer
Trouble: They Called Me Mad!
Other:
I Build These Wonderful Toys
Free Spirited
Science And Magic Go Hand In Hand
Skills:
Superb: Lore, Scholarship,
Great: Craftsmanship, Discipline,
Good: Conviction, Rapport,
Fair: Alertness, Athletics,, Resources,
Average: Contacts, Empathy, Endurance, Investigation, Presence,
Stunts:
Scientist (Physics, String Theory) (Scholarship)
Powers:
Awakened Magic [-6]
Refinement [-2]
Total: -9 Refresh
Specializations:
Evocation (Entropy, Matter, Forces, Prime, Spirit); Power (Forces +1),
Thaumaturgy (Entropy, Matter, Forces, Prime, Spirit); Complexity (Forces +1), Crafting (Strength +1)
Focus Items:
Plasma Blaster (Mode 1) [+2 Offensive Control with Forces for Plasma Blast]
Enchanted Items:
Personal Force Field Generator (8 shift Block or Armor 4 up to 3 times per session) [4 Enchanted Item Slots]
Plasma Blaster (Mode 2) (Weapon: 6 attack, up to 3 times per session, targetted with Discipline) [2 Enchanted Item Slots]
Plasma Blaster (Mode 3) (Weapon: 4 attack to a Zone, up to 1 time per session, targetted with Discipline) [1 Enchanted Item Slots]
Reality Recalibrator (8 shift Maneuver to place 2 Sticky Aspects on the Scene, up to 5 times per session) [5 Enchanted Item Slots]
Rotes:
Plasma Blast (Mode 1) (Weapon: 4 Forces Attack, requires Plasma Blaster)
Changing Constants (Places a 4 shift Forces Maneuver on the scene as a whole.)
Redirecting Force (4 shift Forces Block or Armor: 2.)
Cancelling Force (4 shift Forces Counterspell.)
Personal Invisibility Field (4 shift Forces Veil.)
Stress:
Mental: OOOO
Physical: OOO
Social: OOO
Armor: 0, more with Magic.