Author Topic: Using DFRPG for True Blood  (Read 8548 times)

Offline Kordeth

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Re: Using DFRPG for True Blood
« Reply #15 on: June 22, 2010, 03:41:20 AM »
Incite Emotion IS a mental attack, which is why I used it. Domination is actually not used to do anything but break people into renfields...which is why it seemed inappropriate. Read the two powers again.

No, Incite Emotions is a maneuver, which you get +2 to use. Domination is a mental attack, and like any attack it's used to inflict stress and, ultimately, consequences (which in this case should be anything from "Willing to Do What [Vampire] Tells Me" to "Cannot Conceive of Disobeying [Vampire]" or the like) and taking people out/getting concessions out of them. Turning someone into a Renfield is just one option if you score a Taken Out result, not the only thing the power can do.

That said, there are long term effects from drinking vampire blood, so drinking it probably requires changing an aspect to represent that. (Alternatively, represent drinking it as taking an Extreme Consequence)

Addictive Saliva already covers this.

Offline luminos

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Re: Using DFRPG for True Blood
« Reply #16 on: June 22, 2010, 03:43:38 AM »
I believe Deadman's write up had the lasting emotion upgrade, which lets it act as a mental attack.
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Offline Kordeth

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Re: Using DFRPG for True Blood
« Reply #17 on: June 22, 2010, 03:50:09 AM »
I believe Deadman's write up had the lasting emotion upgrade, which lets it act as a mental attack.

My bad, missed that. Still not 100% sure "Incite Emotion" to instill "Obedience" is 100% kosher, but at least it's an attack.

Aaaand I just looked through Dominate again and noticed the "helpless opponent" requirement. So yeah, I guess Incite Emotion probably is better than Dominate as the model for vampire psychic whammo in True Blood.

That sounds right, though no need for the Addictive Saliva thing, just make it a Compel. In fact, I'd make them pay the entire FP cost of powers gained from V in compels of one sort or another. Think Sponsor Debt.

Well, I figure they need Addictive Saliva to cover the blood anyways; all I meant was that the "Addicted" consequence they get from that is a dandy source of compels that could pay down the cost of the debt--in addition to any other compels the GM wants to throw at the junkie for that aspect. I don't think I'd make them pay down the cost with compels, but I might very well say the temporary Inhuman Recovery only comes with the taste if Addictive Saliva is enough to inflict at least a moderate consequence. If you want to get really nasty, you could key the temporary healing power to the severity of the consequence: take a little taste and get a mild consequence but no healing; take a bigger hit for a moderate consequence and get Inhuman, or mainline it for a severe or even extreme consequence and maybe you get a dose of Supernatural or even Mythic Recovery.

I'm actually willing to say that True Blood vamps are weaker than Dresden Files vamps. Obviously there's quite a bit of power difference between Jessica, Bill, Eric and Godric, but when all's said and done their powers are more plot device than straight up strength. I would let them spend Fate Points to do invoke some impressive feats on their Aspects but they are merely inhuman (It counts as Ritual Magic: I Am Vampire at most), with elder vamps having higher skill caps.

I really don't agree with this: vamps in True Blood pretty consistently exhibit a set of powers on par with a lot of what we see from Dresdenverse vamps, and 90% of those powers fall under powers the game models. Some stuff can be Aspect-driven, like the "can't enter a home uninvited" thing or the psychic links between maker and progeny, but a lot of what they do should be modeled as Refresh-based powers.
« Last Edit: June 22, 2010, 04:10:49 AM by Kordeth »

Offline Deadmanwalking

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Re: Using DFRPG for True Blood
« Reply #18 on: June 22, 2010, 04:20:58 AM »
Hmmm, you make a good case for Addictive Saliva. Maybe I'll throw it in.

And my version are weaker than the Red Court only because of the helplessness during daylight, more severe Catch and lack of Claws or Cloak of Shadows. And many of them buy up to Supernatural in Strength or Speed. In a straight fight, it's a toss-up.

Offline Kordeth

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Re: Using DFRPG for True Blood
« Reply #19 on: June 22, 2010, 04:30:38 AM »
Hmmm, you make a good case for Addictive Saliva. Maybe I'll throw it in.

It does seem to model the effects of V pretty perfectly, but on the other hand addictive blood is a fair bit less subtle and easy to subtly turn against your enemies, so I could see a case for it not being worth a -1 refresh and instead just being a property of the world, much like thresholds in the Dresdenverse are just a fact of magical life and not a specific power or weakness.

Quote
And my version are weaker than the Red Court only because of the helplessness during daylight, more severe Catch and lack of Claws or Cloak of Shadows. And many of them buy up to Supernatural in Strength or Speed. In a straight fight, it's a toss-up.

Yeah, that was what I was getting at with "powers on par." The stuff they actually do is generally on par with what the Reds do, the difference comes more from vulnerabilities.

We're starting to stray out of the PC-able realm here, but shouldn't True Blood vamps also have Supernatural Sense? They do have pretty sharp senses.

Offline Deadmanwalking

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Re: Using DFRPG for True Blood
« Reply #20 on: June 22, 2010, 04:35:43 AM »
Ooh, Echoes of the Beast. Yeah. You're right. Okay, revised writeup:

Addictive Blood [+0]
Blood Drinker [-1]
Echoes of the Beast (Extra Trapping: Can identify things by blood-smell with Alertness) [-1]
Incite Emotion (Obedience, Lasting Emotion, Requires direct eye contact instead of touch) [-2]

Human Form [+2], completely helpless during the day, lose powers as long as they are touched by silver, applying to everything except
Inhuman Toughness [-2]
The Catch is Sunlight, Silver, and Stakes Through the Heart [+4]

Feeding Dependency (Blood) [+1] effecting;
Inhuman Strength [-2]
Inhuman Speed [-2]
Supernatural Recovery [-4]

That's -7 Refresh. Assume Bill also has Supernatural Speed or Strength (and maybe both if he's an NPC), and good combat skills and I think we've got ourselves some solid True Blood Vampires that are still usable as PCs.
« Last Edit: June 22, 2010, 04:40:26 AM by Deadmanwalking »

Offline Kordeth

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Re: Using DFRPG for True Blood
« Reply #21 on: June 22, 2010, 04:45:24 AM »
Ooh, Echoes of the Beast. Yeah. You're right. Okay, revised writeup:

<Snip>

That's -7 Refresh. Assume Bill also has Supernatural Speed or Strength (and maybe both if he's an NPC), and good combat skills and I think we've got ourselves some solid True Blood Vampires that are still usable as PCs.

Yeah, looks like a good setup to me. I can't think of anything else they'd need, until they get really old and start doing seriously crazy stuff.

Offline Michael,HandofGod

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Re: Using DFRPG for True Blood
« Reply #22 on: June 22, 2010, 05:09:51 AM »
One problem:  Your Catch appears to be of a higher + value than the negatives of your supernatural toughness.  I was under the impression that your Catch could not bring the refresh cost of an ability below 1.
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Offline Deadmanwalking

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Re: Using DFRPG for True Blood
« Reply #23 on: June 22, 2010, 05:12:46 AM »
One problem:  Your Catch appears to be of a higher + value than the negatives of your supernatural toughness.  I was under the impression that your Catch could not bring the refresh cost of an ability below 1.

You're forgetting the Supernatural Recovery, while listed in a separate section, the Catch applies to it as well (since it applies to all Toughness powers). I could relocate it to after that if there's confusion, though.
« Last Edit: June 22, 2010, 05:20:21 AM by Deadmanwalking »

Offline Abhoth

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Re: Using DFRPG for True Blood
« Reply #24 on: August 08, 2010, 08:37:34 AM »
Ooh, Echoes of the Beast. Yeah. You're right. Okay, revised writeup:

Addictive Blood [+0]
Blood Drinker [-1]
Echoes of the Beast (Extra Trapping: Can identify things by blood-smell with Alertness) [-1]
Incite Emotion (Obedience, Lasting Emotion, Requires direct eye contact instead of touch) [-2]

Human Form [+2], completely helpless during the day, lose powers as long as they are touched by silver, applying to everything except
Inhuman Toughness [-2]
The Catch is Sunlight, Silver, and Stakes Through the Heart [+4]

Feeding Dependency (Blood) [+1] effecting;
Inhuman Strength [-2]
Inhuman Speed [-2]
Supernatural Recovery [-4]

That's -7 Refresh. Assume Bill also has Supernatural Speed or Strength (and maybe both if he's an NPC), and good combat skills and I think we've got ourselves some solid True Blood Vampires that are still usable as PCs.

Hello remember that a vampire isnt helpless during the day they can and do move around and have thier full powers its just thats when the rest and of course sunlight will killl them. SIlver sounds right thou. However I think the speed is not high enough to accurately depicate what we see in the show, I say at least Supernatural Speed for a True Blood Vampire.

Offline JosephKell

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Re: Using DFRPG for True Blood
« Reply #25 on: August 08, 2010, 08:51:42 AM »
Hello remember that a vampire isnt helpless during the day they can and do move around and have thier full powers its just thats when the rest and of course sunlight will killl them. SIlver sounds right thou. However I think the speed is not high enough to accurately depicate what we see in the show, I say at least Supernatural Speed for a True Blood Vampire.
Actually they are compelled to sleep in the day.  Staying awake requires tremendous effort (spending fate points to buy off the compel) even if they stay out of sunlight (they start to leak blood from their ears, eyes, nose, etc.).
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline Deadmanwalking

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Re: Using DFRPG for True Blood
« Reply #26 on: August 08, 2010, 10:01:11 AM »
Debatably true, and I considered editing in mention of it upon that becoming clear this season (last season really implied they couldn't without a whole lot of effort). Silver still robs them of all their powers however, so the cost remains unchanged, so I decided it wasn't wort it.

And as for the speed, I tend to agree on more powerful vampires...but not, say, Jessica. The template is for a young, weak, vampire, not an elder. Bill's almost certainly got up to Supernatural in both, and Eric may well have as high as Mythic Speed, just for example.

Offline snowbank

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Re: Using DFRPG for True Blood
« Reply #27 on: August 08, 2010, 04:39:40 PM »

1) Beast Change [-1]-Bear in mind that he can't fly well, because he lacks the skill set. This implies to me that he has one skill pyramid for all his animal forms, and since he can't assume the for of anything not an animal...

2) Human Form [+2]-He can't change without an animal (or at least it's image) to focus on, that's somewhat limited. May be bought down to +1 later.


1) Sam can turn into a bird, so I think he can fly well. He turned into an owl during the second season, anyway.

2) I don't think he has to have the animal to focus on.  In the books he has a book open to a picture of a collie so it remains uppermost in his mind, but he can become any animal or bird.

I know you are going primarily by the tv show, but the show glides over certain subjects.
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Offline Deadmanwalking

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Re: Using DFRPG for True Blood
« Reply #28 on: August 09, 2010, 06:24:24 AM »
1) Sam can turn into a bird, so I think he can fly well. He turned into an owl during the second season, anyway.

Sure, sure, but there's no evidence that it was particularly good with Owl-specific skills, which is what the Beast Change would mean.

2) I don't think he has to have the animal to focus on.  In the books he has a book open to a picture of a collie so it remains uppermost in his mind, but he can become any animal or bird.

Actually, he saw a fly and an owl to enable his change into them in the second season, too. Though he seems to have lost this requirement by the third. My interpretation is that it's a limitation of starting/novice Shifters and can be overcome (which Sam has done by now, and certainly by later books in the series).

I know you are going primarily by the tv show, but the show glides over certain subjects.

I've actually read the books, too, but like I said by the later ones, Sam's shapeshifting skills have clearly improved a lot.

Offline Abhoth

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Re: Using DFRPG for True Blood
« Reply #29 on: August 09, 2010, 11:09:03 AM »
Actually they are compelled to sleep in the day.  Staying awake requires tremendous effort (spending fate points to buy off the compel) even if they stay out of sunlight (they start to leak blood from their ears, eyes, nose, etc.).

Is this from the novels? because from what I ahve seen of the TV show (upto date with 3rd season) vampires had no issue been awake during the day as long as they avoided direct sunligh and even then it took a long time for a vampie to die to direct sunlight from what we were shown. Just so you know I am basing my stuff all on the TV show I have not read the novels as I prefer the TV show :)