I believe Deadman's write up had the lasting emotion upgrade, which lets it act as a mental attack.
My bad, missed that. Still not 100% sure "Incite Emotion" to instill "Obedience" is 100% kosher, but at least it's an attack.
Aaaand I just looked through Dominate again and noticed the "helpless opponent" requirement. So yeah, I guess Incite Emotion probably is better than Dominate as the model for vampire psychic whammo in True Blood.
That sounds right, though no need for the Addictive Saliva thing, just make it a Compel. In fact, I'd make them pay the entire FP cost of powers gained from V in compels of one sort or another. Think Sponsor Debt.
Well, I figure they need Addictive Saliva to cover the blood anyways; all I meant was that the "Addicted" consequence they get from that is a dandy source of compels that could pay down the cost of the debt--in addition to any other compels the GM wants to throw at the junkie for that aspect. I don't think I'd
make them pay down the cost with compels, but I might very well say the temporary Inhuman Recovery only comes with the taste if Addictive Saliva is enough to inflict at least a moderate consequence. If you want to get really nasty, you could key the temporary healing power to the severity of the consequence: take a little taste and get a mild consequence but no healing; take a bigger hit for a moderate consequence and get Inhuman, or mainline it for a severe or even extreme consequence and maybe you get a dose of Supernatural or even Mythic Recovery.
I'm actually willing to say that True Blood vamps are weaker than Dresden Files vamps. Obviously there's quite a bit of power difference between Jessica, Bill, Eric and Godric, but when all's said and done their powers are more plot device than straight up strength. I would let them spend Fate Points to do invoke some impressive feats on their Aspects but they are merely inhuman (It counts as Ritual Magic: I Am Vampire at most), with elder vamps having higher skill caps.
I really don't agree with this: vamps in True Blood pretty consistently exhibit a set of powers on par with a lot of what we see from Dresdenverse vamps, and 90% of those powers fall under powers the game models. Some stuff can be Aspect-driven, like the "can't enter a home uninvited" thing or the psychic links between maker and progeny, but a lot of what they do should be modeled as Refresh-based powers.