Ok, I think I've come up with a few controversial ideas for a new character I'm working on, a steampunk genius on the run from the government. All the stunts are very thematic and I think they are balanced but let me know what you think.
Scholarship Stunt: Occult encyclopedia
Constant access to a secret government database on the supernatural
May use Scholarship instead of Lore when 'Arcane Researching'. YS134
Craftsmanship: 19th Century tech, 20th Century solutions
Can make useful items and weapons with steampunk technology (clockwork, pneumatic power, no electricity)
Items created by PC count as +4 higher on the Hexing Table and are immune to accidental hexing (YS258)
Craftmanship: Scrapheap Challenge
PC is an expert at building a solution to a problem
Building or repairing takes two time increments less. (When using his own workshop only? Is that needed? It still takes ages to build anything really effective)
Stealth: Ghost in the system - this is the one that might need the most work, it's a new trapping.
With years of experience living off the radar and knowledge of the goverments methods, the PC is constantly covering his tracks and spotting the security cameras before they spot him.
Hiding in all it's forms, covering your tracks, hiding from surveillance, hiding from agents, seeming inconspicuous.
Guns: My baby boomer
After lovingly creating the weapon from the ground up, the PC knows every trick and sweet-spot
When using guns created or heavily modified by PC, gain +1 to attack.
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Thanks for taking a look at them, as you can see they're still work in progress (I'm not happy with all the names for a start!) but I don't think they are broken and I'm pretty sure they match the rules for creating stunts. However if you can see any problems, or just a more elegant solution, that'd be great.
Thanks!