Author Topic: Character Building Help  (Read 13759 times)

Tbora

  • Guest
Re: Character Building Help
« Reply #75 on: June 11, 2010, 10:00:02 PM »
Wait what are the stresses of this character?

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: Character Building Help
« Reply #76 on: June 12, 2010, 02:22:35 AM »
Mental: OOOO (+1 Mild Consequence)
Physical: OOOO
Social: OOOO

Tbora

  • Guest
Re: Character Building Help
« Reply #77 on: June 23, 2010, 06:37:33 PM »
Okay I so I was redoing this character for a 16 refresh 60 points game capped at fantastic.Can someone check this over for me please?

High Concept: Kemmlerite Bastard of a Demon Lord
Trouble: Under My Father's Thumb

Skills:

Fantastic:  Conviction, Discipline
Superb: Rapport, Endurance, Lore
Great: Deceit, Alertness, Contacts
Good: Resources, Intimidation, Athletics
Fair:  Fists, Guns, Burglary
Average:  Scholarship, Craftsmanship, Driving, Mights, Survival

Powers:
 [-3] Evocation (Spirit Power +1)
 [-3] Thaumaturgy (Necromancy Control +1)
 [-2] Kemmlerian  Necromancy
 [-1] The Sight
 [-0] Soulgaze
 [-0] Wizards Constitution
 [-1] Ghost Speaker
 [-1] Marked by Power
 [+2] Demonic Pimp Cane
    [-2] Law Breaker (Fifth Law)
    [-2] Law Breaker (First Law)
    [-2] Law Breaker (Third Law)


Total Refresh: 1
 
« Last Edit: June 24, 2010, 02:11:20 AM by Tbora »

Tbora

  • Guest
Re: Character Building Help
« Reply #78 on: June 23, 2010, 09:29:43 PM »
^Bump^

I really need some opinions on this guys, please lend me a hand if you will...

Offline Belial666

  • Posty McPostington
  • ***
  • Posts: 2389
    • View Profile
Re: Character Building Help
« Reply #79 on: June 23, 2010, 10:34:23 PM »
Assuming your focus items are +2 power +2 control for necromancy and you supercharge your evocation with necromancy, you have:

Offense Power: 6 +1 specialisation, +2 focus , +2 lawbreaker, +1 kmmlerian necromancy  -> 12 shifts
Offense Control: 6 +2 focus, +2 lawbreaker, +1 kemmlerian necromancy -> 11 attack


Not bad-but for a refresh 16 game it's not very strong either.

Tbora

  • Guest
Re: Character Building Help
« Reply #80 on: June 23, 2010, 10:51:07 PM »
Umm, I have lawbreaker for both 1st and 5th law at -3, so long as the evocation is "death" themed with the intent to kill, it gets a bonus of 6.

In any case, how would you handle it?

Offline jalrin

  • Participant
  • *
  • Posts: 35
    • View Profile
Re: Character Building Help
« Reply #81 on: June 23, 2010, 11:16:02 PM »
It's hard to say, Tbora.  I have been trying to build something similar to be one of main behind the scenes evil NPC for the game I am going to be GMing.  Yours looks like it works for your concept as well as anything I have come up with.  There are a couple quirks that seem off to me, but that are probably essential for your build.  One thing that strikes me about your build is that it has never taken refinement, which seems out of place considering everything else it has picked up.  It seems odd that a character would have developed ghost speaker, marked by power, and picked-up more lawbreaker stunts but never try to improve their base magic.  On the other hand, from a power-gaming perspective, I cannot do better than what you did if sheer offensive punch and casting him as a sorcerer and not a wizard does partially justify the lack of interest in acquiring more knowledge. 

My version (which does not have to worry about negative refresh since it is by definition, an evil NPC) does not have the demonic pimp cane because I am leery of allowing lawbreakers inside an item of power (the Blackstaff seems to me to be almost one of a kind).  To make up for it, I dropped marked by power (my evil wizard does not need this but you do), ghost speaker, (ditto) and reduced the lawbreaker stunts to -2 each (just like Grevane from OW: 155) and added 3 levels of refinement in order to turbocharge his necromancy and give him some defensive depth.  I also wanted to give him some sort of defensive option since he almost has to have enemies (e.g. the White Council views him as kill on sight), hence the item slots.  In the same vein, I gave him worldwalking instead of transformation to ensure that, with his Great Lore and Superb Discipline, he could open portals to the Nevernever in a hurry if he needed to escape with no prep (YS:283 base complexity is Superb so he can do it as is possible and save the fate point that your version would need to do it for a failed discipline role to open the portal in one exchange).  My build is as follows (I did not change the skills):

High Concept: Kemmlerite Bastard of a Demon Lord
Trouble: Under My Father's Thumb

Skills:

Fantastic:  Conviction, Discipline
Superb: Rapport, Endurance, Lore
Great: Deceit, Alertness, Contacts
Good: Resources, Intimidation, Athletics
Fair:  Fists, Guns, Burglary
Average:  Scholarship, Craftsmanship, Driving, Mights, Survival

Powers:
 [-3] Evocation (Spirit Power +2, Spirit Control +1)
 [-3] Thaumaturgy (Necromancy Control +2, Worldwalking Complexity +1)
 [-2] Kemmlerian  Necromancy
 [-1] The Sight
 [-0] Soulgaze
 [-0] Wizards Constitution
 [-3] Refinement  (the added specialties listed above plus an extra focus item granting +1 Defensive Spirit Control and two enchanted item slots Granting block four or Armor:2 three times per session [2 enchanted item slots).
 [+2] Demonic Pimp Cane
    [-2] Law Breaker (Fifth Law)
    [-2] Law Breaker (First Law)
    [-1] Marked by power
Total Refresh: 1

My version can throw out 11 shifts of necromancy (13 if trying to kill).  Yours can do 11/14 shifts  but does not have the ability to do much of anything else whereas mine can also dish erect a Legendary shield using spirit for times when your zombies are not available.  Your eggshell armed with a hammer version, by contrast is a better offensive threat, but cannot defend itself at all if surprised (it takes 2 exchanges to activate your version's necromantic defense).

P.S.  Your version, because it has superb endurance, should have an extra mild physical consequence.

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: Character Building Help
« Reply #82 on: June 23, 2010, 11:25:47 PM »
I had a whole long thing, but jalrin's revision covers it.

Tbora

  • Guest
Re: Character Building Help
« Reply #83 on: June 23, 2010, 11:29:04 PM »
Can you post your whole long thing so I can get your take DMW (Or atleast give me the cliff notes at which yours differ from his?)

Offline Belial666

  • Posty McPostington
  • ***
  • Posts: 2389
    • View Profile
Re: Character Building Help
« Reply #84 on: June 23, 2010, 11:40:16 PM »
Lawbreaker is a stunt. Stunt bonuses don't stack.

Tbora

  • Guest
Re: Character Building Help
« Reply #85 on: June 23, 2010, 11:42:18 PM »
I'm almost certain its not.

It (lawbreakers) dont show up in the stunt section of the books character templates.

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: Character Building Help
« Reply #86 on: June 24, 2010, 01:52:07 AM »
Lawbreaker is a stunt. Stunt bonuses don't stack.

Actually, it's a Power, and they very much do.

Offline jalrin

  • Participant
  • *
  • Posts: 35
    • View Profile
Re: Character Building Help
« Reply #87 on: June 24, 2010, 10:29:48 PM »
I talked to tbora last night and after finding out more about what he wanted, revised my revision to his original concept.  At his request, I am posting it here.

High Concept: Kemmlerite Bastard of a Demon Lord
Trouble: Under My Father's Thumb

Skills:

Fantastic:  Conviction, Discipline
Superb: Endurance, Lore
Great: Alertness, Intimidation, Athletics
Good: Resources, Contacts, Deceit,  Presence
Fair:  Fists, Guns, Burglary, Rapport
Average:  Scholarship, Craftsmanship, Driving, Might, Survival

Powers:
 [-3] Evocation (Spirit Power +2, Spirit Control +1)
 [-3] Thaumaturgy (Necromancy Control +2, Worldwalking Control +1)
 [-2] Kemmlerian  Necromancy
 [-1] The Sight
 [-0] Soulgaze
 [-0] Wizards Constitution
 [-3] Refinement
 [-2] Law Breaker (Fifth Law)
 [-2] Law Breaker (First Law)



Total Refresh: -16

Note that due to the changes that have been made to the campaign concept, there might be some spare refresh to play with.  If so, I would recommend either a stunt (I like stunts and think a stunt or two would be good for most characters- see Grevane in Our World), Cloak of Shadows (it fits the dark theme well), or add more refinement to broaden his abilities.  Because of the degree to which his combat power had been turbocharged, the only way I see to enhance his combat effectiveness would be more item slots to raise his improve current Block 4 Armor 2 four times a session by giving it more uses and/or improving it to Block 8 armor four four times a session.  I also reworked the skills to improve its stress tracks and to emphasize some the skills that I thought would be more important (I re-prioritized the social skills to the more hostile variety on the theory that a Kemmlerite is going to be sufficiently hated that the soft sell would be hard to use).

I also took out the Pimp Cane, which seemed like it was asking for trouble (everybody who did not want to kill him for being a necromancer is going to want to kill him to stake the cane) and paid for it by eliminating the Third lawbreaker stunt, which did not fit with the rest of the concept (this Kemmlerite is more like Grevane than Corpsetaker, and so would not benefit from breaking that law).

This was the best I can do.  I still think it will be difficult to play.  While this character has Senior Council level attack evocation powers,  its powers in most other areas are about on par with what Deadmanwalking's versions of Elaine Mallory and Carlos Ramirez.  It certainly cannot compete in anything but pure combat with its peer wizard builds like Morgan or Luccio but it is the best that can be done with this concept and refresh level.

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: Character Building Help
« Reply #88 on: June 24, 2010, 11:09:36 PM »
Yeah that looks good and fun.

For Items I'd go with the following:

Demonic Pimp Cane [+2 Offensive Control and +1 Offensive Power with Spirit]
Protective Item (8 shift Block or Armor 4, up to 5 times per session) [6 Enchanted Item Slots]

That'll give you only 8 shift Evocation defensively, 9 for 2 shift Mental Stress hits. Offensively it'll give you an 11 Control (13 to kill) at Weapon: 9. The protective Item also gives you a solid, high powered, reflexive defense.

Tbora

  • Guest
Re: Character Building Help
« Reply #89 on: June 25, 2010, 12:11:57 AM »
Now I need some good rotes, looking at it I have 5 to play around with.

So I want a zombie creation rote, a night of the living dead maneuver, undead crush redone (to go with new stats), a shield to protect him, and a good death style evocation maybe soul reave or some such.

Can you help me with this DMW, your the best I know for this sort of thing.