A Kemmlerian Necromancer is pretty difficult to play below refresh 11, 12 if your base is a wizard not a sorcerer.
SKILLS
(+5)Conviction, Lore
(+4)Discipline, Athletics
(+3)Alertness, Intimidate
(+2)Guns, Deceit, Rapport
(+1)Presence, Empathy, Fists, Performance
Stress: P OOOO M OOOO S OOO +1 Mild Mental
COST POWER
-3 Thaumaturgy
-3 Evocation
-2 Lawbreaker (First)
+2 Item of Power (Kemmler's Sacrificial Dagger)
-2 Kemmlerian Necromancy
-1 Refinement (Focus Item Slots)
Evocation Specializations:
Spirit (+1 Power)
Thaumaturgy Specializations:
Necromancy (+2 Control, +1 Complexity)
Focus Item Slots:
The Black Cane (Spirit +4 Offensive Power)
Kemmler's Sacrificial Knife (Necromancy +2 Control)
This guy can throw around 10 Shift Necromancy based spirit evocations with ease, 14 Shifts if he decided to take 4 mental stress, burn a fate point and supercharge his evocation. He is using necromancy more in the "I will snuff out your life" kind of way, not the "I will kill you with zombies", though since he has a first lawbreaker already maxed out, you could raise the corpses of say, wolves, as zombies (you'll have to do it thaumaturgy style and use some declarations), and you wont get a lawbreaker for that.