Since I'm reading The Unnatural Inquirer right now...
Max Maxwell
High Concept: The Voodoo Apostate
Trouble: Bite Off More Than I Can Chew
Other Aspects: Power-Hungry; Hardened Criminal; Three Heads Taller Than Everybody Else
Skills:
Great: Lore
Good: Might, Fists, Intimidation
Fair: Conviction, Stealth, Burglary, Discipline, Presence
Other physical skills default to Average, Mediocre otherwise.
Stunts:
Mighty Thews (Might): When determining approximate lifting capacity, Hendricks may consider his Might to be 2 steps higher than its actual rating.
Powers:
Ritual (Loa Summoning) [-2]
Item of Power (Aquarius Key) [-3] (at least): Grants Portal, Swift Transition, Worldwalker (maybe other powers)
Total Refresh Cost: -6
Notes: Essentially a thug with some magical tricks and a strong Item of Power. When Max Maxwell acquired the Aquarius Key, he decided to stop dealing with the loa through the proper rites and instead to seek to control them for his own personal power.
Suzie Shooter
High Concept: Best Bounty Hunter In The Nightside
Trouble: My Inner Demons Are The Only Thing I Can't Kill
Other Aspects: Most Alive When It's Life And Death; Scarred Face, Shadowy Future; Walking Arsenal; [Something Relating to John Taylor]
Skills:
Superb: Guns
Great: Endurance, Investigation
Good: Conviction, Contacts, Athletics
Fair: Alertness, Stealth, Fists, Weapons, Discipline
Other physical skills default to Average, others to Mediocre.
Stunts:
Bounty Hunter (Investigation): +1 to Investigation when trailing a target she has been contracted to hunt
No Pain, No Gain (Endurance): +1 physical mild consequence
Paranoid? Probably. (Alertness): Gains +2 to Alertness when rolling against surprise
Shoot And Move (Guns): When using small firearms (handguns, submachine guns, etc.), penalties to rolls due to her moving are reduced by up to two.
Shotgun Specialist (Guns): +1 to Guns while using shotguns.
Suppressive Fire (Guns): May use Guns to defend against attacks so long as she has a gun in hand.
Target-Rich Environment (Guns): Suzie Shooter gains a +1 to attacks with Guns whenever personally outnumbered in a firefight.
Trick Shot Artist (Guns): When attacking with Guns, +2 on the roll for shots taken at things (not characters), such as ropes holding chandeliers, etc.
Powers:
Inhuman Recovery [-2]
The Catch [+1]: Silver
Total Refresh Cost: -9
Notes: This represents Suzie post-Paths Not Taken. While no longer considered a pure mortal, she is still one of the least supernatural major Nightside characters. Still, she is incredibly dangerous - her base Superb Guns can go to Legendary under optimal conditions due to stunts, and if an aspect gets added...
I'm not sure what her Aspect relating to John Taylor should be precisely...
Tyrannosaurus rex
High Concept: It's A Tyrannosaurus!!!
Skills:
Superb (+5): Fists, Endurance
Great (+4): Intimidation, Athletics
Good (+3): Alertness, Survival, Might
Other physical skills default to Fair.
Stunts
Dino Charge (Athletics): +2 to Athletics when sprinting in straight lines.
Powers
Claws [–1]
Hulking Size [–2]
Echoes of the Beast [–1]
Mythic Strength [–6]
Supernatural Toughness [–4]
Stress:
Mental oo
Social oo
Physical oooooo(oooo), Armor:2
Total Refresh Cost: -15
Notes
Based on the zombie T-rex stats in Our World, but quite a few things have changed since this one's alive. Slightly less tough than a zombie tyrannosaur.