Our Gm's campaign is that apparently the Summer Court has "come out" and is sending a emmissary <another PC> to act as ambassador to the humans.
Name: Aramis Dupree High Concept: Pixie Knight
Refresh/Fate: 7 6 = 1 Template: Changeling Trouble: Sassy Sprite
Where did you come from? Abusive Alcoholic Mother Aspect: How Not to Be Seen
What shaped you? At Age of 10 began to shrink, Abandoned as a Freak Aspect: Vertically Challenged
What was your first adventure? Recovered the Relics of a Pixie Hero Aspect: Heros Heir
Whose path have you crossed? Proved himself a Squire of Summer Aspect: Sworn to Summer
Who elses path have you crossed? Assigned Protection of Emissary Aspect: My Blood for Hers
Skills (25):
Great (4) x 1: Athletics
Good (3) x 3: Weapons, Presence, Intimidation
Fair (2) x 4 Stealth, Discipline, Lore, Alertness
Average (1) x 4: Investigation, Conviction, Burglary, Survival
Powers/Stunts (6):
Pixie Blood: (-2)
Diminutive 1
Effects: +4 Stealth, +2 Alertness, +2 Investigation, -4 Might, +1 Dodge,
Physical Stress reduced to 2, Max Damage reduced to 1
Wings 1
Effects: You can Fly!
Glow 0
Effects: Light an area like a torch at will.
Cold Iron Rapier of Rapidity (-2)
Relic - 0
Effect: Unbreakable, Weapon: 1
Inhuman Speed 2
Effects: +2 Run/Fly, +1 Dodge, +1 Athletics, +2 Stealth, +4 Initiative, Free Move
Mithril Chainmail of Shadows (-1)
Relic +2
Effects: Unbreakable, Armor: 2
Cloak of Shadows 1
Effects: +2 Stealth, No penalty for being in total darkness.
Physical Immunity 8
Effects: Take no Physical Stress from any source outside of Catch.
Inhuman Recovery 2
Effects: Reduce Healing Time 1 Level, Skills not capped by Endurance,
Once per Scene heal 1 Minor Consequence, Heal all wounds over time.
The Catch: Cold Iron +4
Effects: Cold Iron Wounds pierce immunity and can not be healed/reduced with Recovery.
Second Catch: Cats +4
Effects: Wounds from Feline Sources pierce immunity.
Stunt: Infuriate 1
Effect: Roll Intimidate +2 to do Social/Mental Damage to target.
Consequences from these rolls can force target to attack you.
Dice Pools:
Taunt: -------- 3+2=5 Physical Stress: ( ) ( )
Stealth: ------ 2+4+2+2=10 Social Stress: ( ) ( ) ( ) ( )
Fly: ----------- 4+2=6 Mental Stress: ( ) ( ) ( )
Athletics: ---- 4+1=5 P M S
Dodge: -------4+1+1+(2)=8 Minor Consequences (-2): ( ) ( ) ( )
Search: ------ 1+2=3 Moderate Consequences (-4): ( ) ( ) ( )
Spot:--------- 2+2=4 Severe Consequences (-6): ( ) ( ) ( )
Initiative: ---- 2+2+4 Critical Consequences (-8): ( ) ( ) ( )
Attack: ------ 3+(1)=4