i'll put it like this. my character in my new campaign with my group is trying to build something like the iron man.
I'll give ya a brief rundown of how I'd run Iron Man. For this exercise, I'll assume an Up to Your Waist-level character. Adjust to fit your game.
7 refresh, 25 skill points.
High Concept: Arcane inventor
Problem/Other aspects: I'll leave it to you. It's your character, after all!
Template: Focused practitioner, YS76-78. Ritual is a must, while channeling is optional. Channeling is still a possibility because Stark thinks ahead. The suit has gizmos that you wouldn't think to have, but he
did. So channeling gives us that "I totally have that covered!" angle. I'm gonna leave channeling off for this build, since there is little refresh available.
Skills: I'll use the 3rd skill package for 25 points.
Great (2) - Lore, Endurance
Good (2) - Discipline, Guns (assuming Guns is the skill used for your blaster-hands)
Fair (3) - Conviction, Might, Presence
Average (5) - Resources, Fists, Alertness, Athletics, Contacts
Supernatural Powers:
[-2] Ritual (crafting); this also gives you 4 enchanted item slots.
[+2]Item of Power (magical armor) containing the following:
[-2] Inhuman Strength
[-2] Inhuman Toughness (Armor:1 and 2 extra physical stress boxes) with a +0 catch (IE, not really a catch to speak of)
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-4 refresh. That leaves 3 refresh to play around with. Maybe take refinement for more enchanted items, or perhaps some stunts.
Enchanted items:
Blast gloves: Weapon:2; 3 uses/session
Flying Boots: 3-shift move as a supplemental action; 2 uses/session
HUD: 3-shift awareness result; 2 uses/session
The fourth slot is given over to making one of the other items more powerful. See YS280 for details on what you can do.
Other options include getting rid of inhuman toughness/strength and just taking refinement. More toys, and more uses per toy! Give the gloves some weapon:3 for melee attacks, and an "armour" item with armour:4, 3/session (that's assuming another slot is dedicated to additional uses).
Just my take.
wow thats an awesome idea deadman. Quick question on that though i thought only wizards could take refinement multiple times, or is this one of those house-ish rules to fit the character?
Per YS182, the ritual supernatural power allows you to "
...gain more Item Slots as one of the options on the Refinement ability (page 182)—but you may only buy Refinement for that purpose."
-EF