Author Topic: Character Creation Help  (Read 10252 times)

Tbora

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Re: Character Creation Help
« Reply #45 on: June 03, 2010, 11:09:57 AM »
So here it is....

Character: Leonard “Leo” Carter Mason
High Concept:  Magical Engineer
Trouble: The Stuff I Make Are Hot Commodities
Other Aspects: Always Prepared, Just Because Your Paranoid Doesn’t Mean There Isn’t An Invisible Demon About to Eat Your Face, My Mentor the Warden, Violence Really Can Solve Most Problems

Backstory:

Leonard or Leo as he prefers to be called was born into a fairly well off upper middle class family, his father worked as an aeronautical engineer who built planes for the US Air Force, his mom also a full time career person who served as a software programmer for a leading technology company.

 His mom and dad rarely being home left Leo to his own thoughts and devices. In the later years of his childhood he basically raised and took care of himself. So long as he kept his grades up, and stayed out of trouble (which he did) they more often then not just left him alone.

Wanting their approval Leo tried his hardest to make them notice him. He joined the Engineering Club in his high school, and learned all about designing and creating things. Soon what was formerly just a bid for attention became his hobby and obsession. Leo had for the first time in his life found something he was truly passionate about.

 His gambit to make his parents actually notice him failed, he became secluded into his hobby, always working to improve his designs and inventions. After Graduating High School with top marks, he went to college to get a degree in architecture and engineering. It was here in his freshmen year of college that his magical ability manifested.

At first it started out small, sometimes when he picked up an object like say a stapler he instinctively knew how it worked and how to make it more efficient in general. Soon though, it evolved moving from simple improvements to full on creation. Whenever he needed something to accomplish one task or another, his mind would fill itself with ideas of how to put together an impromptu invention which would solve his problems easily.

It was when this was starting that, fortunately, he met his mentor, Justin Daily. Leo was rushing from his dorm room to the school as he was running late for an exam he bumped into Justin…Literally. He knocked the older gentlemen off his feet in his hurry. Stopping in his tracks from the encounter he helped his elder up. Completely forgetting about his exam in his worry, he walked Daily back to his dorm room, and got him some ice for the bulging red lump on his head. After doing so the pair started talking, from one topic to the next.

Just as Daily was about to leave, he accidentally dropped a small coin with a strange symbol on it. As Justin reached down to pick it up, Leo beat him to the punch line, just as he touched it, he felt the power and intended effects within. It was a simple single use enchantment which created a flash and a bang to distract a foe. As Mason handed it to Daily he told him off hand the coin would work better if he used a stronger ink like blood to strengthen the potency of the charm. Clapping a hand over his hand Leo wondered just what he said, fore before this point he always took his ability at designing things to be mundane, just an over active mind.

 Realizing what he had found, Justin revealed himself to be a Warden of the White Council and clued Leo in to the facts of how the supernatural still and always had existed. Somehow managing to take this revelation in stride the young Architect became the Wardens unofficial apprentice.

 Finding himself with virtually zero ability towards evocation, Leonard focused his studies on Thaumaturgy and other more detail oriented magic’s. In that arena he was (and is) king, no doubt about it. He can do things with wards, rituals and enchantments that you couldn’t believe one so young (for a spell caster) could do. He makes up for his lack of talent in “thug magic” with a variety of magical devices he has constructed. He might not be able to summon up a blast of fire by himself, but he does a six inch wooden rod that can with a flick of the wrist and a thought send out a white hot laser capable of cutting through just about anything you could care to name. Being so dependent on his devices, he makes sure he is prepared for anything. After all their is no such thing as being over prepared right?

Now out of college, holding a job as a building engineer for a local contractor, he splits his time between work, putting together new and better enchantments, and “testing” them on various baddies in his city. Who says you can’t mix work and pleasure, after all there is nothing better for relieving stress then burning a vampire to cinders.

Primary Aspects:

High Concept:

Magical Engineer – Leo builds things, he’s good at it, in fact he doubts anyone is better. He always has something to get the job done in his bag of tricks, and if he doesn’t then give him a couple of hours and he will.
Invoke: When he or his ally’s have a problem when no solution is immediately obvious.
Compel: When trouble is coming at him and he needs something to save his ass.

Trouble:

The Stuff I Make Are Hot Commodities- The problem with making things that are better then everyone else’s is that they want to take your things. Sometimes its just a friend in need, but every so often a baddie gets it into their head that they should try and take your things for themselves.
Invoke: When someone comes looking for Leo to get something from him, whether friend or foe.
Compel: When someone comes knocking on Leo’s door for help or one of his many, many genius works of art!


Other Aspects

Always Prepared – Leo is constantly looking out for ways to better ready himself to trouble, you never know when you might need something. This lets him keep his cool in the face of trouble, if you can deal with it, after all, why worry?
Invoke: When coming up on threat or problem Leo may face.
Compel: When a ‘curveball’ is thrown at him, can make him over confident at a critical moment.

Just Because Your Paranoid Doesn’t Mean There Isn’t An Invisible Demon About to Eat Your Face – A down side of being in the know, is that you also become paranoid, jumping at shadows, and generally tending to overreact to innocent situations.
Invoke- When something suspicious is going on, or he thinks he is about to be ambushed.
Compel- As needed when appropriate, paranoia doesn’t need a reason.

My Mentor the Warden - His teacher is a Warden Commander in Europe, and sometimes he occasionally needs help, other times you want his advice. In any case he’s there to help so long as you don’t break any of the Laws.
Invoke:  When you want the White Councils help and/or attention.
Compel: When Daily needs your help.

Violence Really Can Solve Most Problems- Who said violence is never the answer; there wrong or stupid or both. There are problems out there that’s only solution is to kick down the door and squish the problem in question like a bug.
Invoke: When committing a violent act.
Compel: When someone really needs to be squished, or burned, to cut in two…

Skills:
Superb: Lore,
Great: Craftsmanship, Discipline,  
Good: Conviction, Weapons,
Fair: Athletics, Empathy, Resources,
Average: Alertness, Endurance, Guns, Presence, Scholarship,

Powers:

Thaumaturgy [-3]
Refinement [-4]

Total: -7 Refresh

Specializations:

Thaumaturgy: Crafting (Strength +2, Frequency +1)

Items:

Armored Coat [8 shift Block or Armor: 4, 4 times per session](3 Enchanted Item Slots)
Laser Wand [Weapon 5 Attack targetted with Discipline, 4 times per session] (1 Enchanted Item Slot)
Telekinesis Bracelet [6 shift Maneuver used as Might, 3 times per session] (1 Enchanted Item Slot)
Magical Grenades [Weapon 5 Attack against an entire Zone targetted with Discipline, 2 times per session] (1 Enchanted Item Slot)
Veil Ring [5 shift Veil (no penalty to see out), 4 times per session] (2 Enchanted Item Slots)
Sleep Dust [Weapon 8 Attack targetted with Discipline, 2 times per session] (2 Enchanted Item Slots)] (2 Enchanted Item Slots)
Leo's Sword [Weapon 6 Attack with Weapons, 3 times per session. 6 shift Counterspell, 3 times per session.] (2 Enchanted Item Slots)

Four Open Potion Slots

Stress:

Mental: 0000
Physical: 000
Social: 000
« Last Edit: June 04, 2010, 04:38:54 PM by Tbora »

Offline John Galt

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Re: Character Creation Help
« Reply #46 on: June 03, 2010, 12:12:30 PM »
Mental: 0000
Physical: 000
Social: 000

Offline John Galt

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Re: Character Creation Help
« Reply #47 on: June 03, 2010, 01:13:28 PM »
Looking at this character I have to say it's ridiculously unbalanced.  There's a reason Sorcerers aren't allowed to take refinement more than twice.  The only characters that should be able to be this good at any aspect of magic are full wizards, and their requirements are there for a reason.  It's the same reason evocation and skills have the stacking rule.  You're not allowed to be that specialized; it unbalances the game.

Of course, it's ultimately up to you and your GM, but I'd put the same limit on your custom build as a sorcerer.

Offline feliscon

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Re: Character Creation Help
« Reply #48 on: June 03, 2010, 01:29:53 PM »
Looking at this character I have to say it's ridiculously unbalanced.  There's a reason Sorcerers aren't allowed to take refinement more than twice.  The only characters that should be able to be this good at any aspect of magic are full wizards, and their requirements are there for a reason.  It's the same reason evocation and skills have the stacking rule.  You're not allowed to be that specialized; it unbalances the game.

Of course, it's ultimately up to you and your GM, but I'd put the same limit on your custom build as a sorcerer.

Actually, the limit on refinement is only for specialisations... Any caster from focussed practioner upwards can take as many Item Slot refinements as they want, and Leo has one specialisation Refinement, the rest are item slots. He seems reasonable to me.

Offline John Galt

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Re: Character Creation Help
« Reply #49 on: June 03, 2010, 01:36:02 PM »
yes.  But everyone else has to spend 3 refresh on evocation.  That's my point.  If you're a focused practitioner you're limited in that you can only take ritual, and thus only use one aspect of thaumaturgy. 

As it stands he's basically a wizard that doesn't have to take any mental stress hits for casting his spells. 

Offline Tsunami

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Re: Character Creation Help
« Reply #50 on: June 03, 2010, 01:51:20 PM »
Why wouldn'T specialists be allowed? He's a specialized practitioner using Enchanted items a lot... no unbalance there.

The one thing that's not possible is the warden sword.
To be a Warden he'd need to be a Wizard. He's no wizard, he doesn't meet the requirements for the white council.
Also, i'd require a high concept reflecting the Warden, and the Wizard status.

So, No Warden sword here.

Other than that i don't see a problem with the Character.

Offline John Galt

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Re: Character Creation Help
« Reply #51 on: June 03, 2010, 01:55:46 PM »
Why wouldn'T specialists be allowed?

Because thaumaturgy is for wizards and sorcerers.  And both of them need to spend 3 or more refresh elsewhere.  Focused practitioners aren't "magical" enough to take thaumaturgy, they have to take ritual.  At least, that's how I've been reading it.  And the reason being anyone who just had to spend 3 refresh on evocation or thaumaturgy and could spend 4 refresh on refinement would be unbalanced. 

Offline feliscon

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Re: Character Creation Help
« Reply #52 on: June 03, 2010, 02:03:00 PM »
Because thaumaturgy is for wizards and sorcerers.  And both of them need to spend 3 or more refresh elsewhere.  Focused practitioners aren't "magical" enough to take thaumaturgy, they have to take ritual.  At least, that's how I've been reading it.  And the reason being anyone who just had to spend 3 refresh on evocation or thaumaturgy and could spend 4 refresh on refinement would be unbalanced. 

The templates are suggestions, not restrictions. I see no logical problem with the character from a setting point of view (other than the Warden Sword, which I agree shouldn't be allowed for a non-warden. If you want something similar, make a normal sword (Weapon: 2) with the Fantasic counterspell effect. That should be fine as you can make that effect anyway).

Offline Crion

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Re: Character Creation Help
« Reply #53 on: June 03, 2010, 02:08:33 PM »
Because thaumaturgy is for wizards and sorcerers.  And both of them need to spend 3 or more refresh elsewhere.  Focused practitioners aren't "magical" enough to take thaumaturgy, they have to take ritual.  At least, that's how I've been reading it.  And the reason being anyone who just had to spend 3 refresh on evocation or thaumaturgy and could spend 4 refresh on refinement would be unbalanced. 

Actually, from my own readings, it does seem a possibility to have Thaumaturgy without being a "full" Wizard. It's much the idea of focusing on the same aspect over and over again and building up on it.

If you look at it mechanically, it is possible for someone to have Thaumaturgy and Channeling (or Ritual and Evocation), as they are slowly moving up that line. What if you hadn't had the proper training in Channeling/Evocation until recently, but had a slew of self-teaching in Rituals/Thaumaturgy? I think it is rather fitting.
Also note that some characters, such as Molly, start off with just these minor talents and "build up" from there.

I do feel as though the character is a bit unbalanced due to the power involved (even with limited uses on these items, and that the power is in the items and not in the character), and I do agree that the Warden Sword is out. Personally, it seems the character is more of a list of items than an actual character, but again, that is just my opinion.

I don't think there is much else that needs to be said beyond that.
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Offline CMEast

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Re: Character Creation Help
« Reply #54 on: June 03, 2010, 02:13:16 PM »
As long as you're not in the game with him, it doesn't matter really. Perhaps his gaming group like ridiculously 'epic' battles and the other players will have equally unbalanced characters, in which case it'll be fine.

If I were his GM I'd look at the other characters, then at the city and the kind of conflicts they'll be facing. If he's too powerful and it'll make it unfun to play for everyone else then I'd ask him to tone it down a bit. If he didn't... well, I'd let him play and then in the first encounter someone would somehow steal half of his items.

Offline Deadmanwalking

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Re: Character Creation Help
« Reply #55 on: June 03, 2010, 03:38:18 PM »
Looking at this character I have to say it's ridiculously unbalanced.  There's a reason Sorcerers aren't allowed to take refinement more than twice.  The only characters that should be able to be this good at any aspect of magic are full wizards, and their requirements are there for a reason.  It's the same reason evocation and skills have the stacking rule.  You're not allowed to be that specialized; it unbalances the game.

Of course, it's ultimately up to you and your GM, but I'd put the same limit on your custom build as a sorcerer.

Um, dude. There are rules for what happens with Sponsored Magic if you only have one of Evocation and Thaumaturgy, and the Templates are suggestions, not straight-jackets.

Also, while powerful, he's really no more dangerous than a 6 shift Evocation specialist (a very buildable character as a full Wizard at this level). What makes you think he's unbalanced? Especially since you can take his toys away and leave him well-nigh helpless.

Offline ballplayer72

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Re: Character Creation Help
« Reply #56 on: June 03, 2010, 03:52:35 PM »
Looking at this character I have to say it's ridiculously unbalanced.  There's a reason Sorcerers aren't allowed to take refinement more than twice.  The only characters that should be able to be this good at any aspect of magic are full wizards, and their requirements are there for a reason.  It's the same reason evocation and skills have the stacking rule.  You're not allowed to be that specialized; it unbalances the game.

Of course, it's ultimately up to you and your GM, but I'd put the same limit on your custom build as a sorcerer.

He's only unbalanced if your GM is uncreative.    Throw harder monsters, and steal or break some of his toys.
And drop the warden sword (since he's not a wizard ;) )

Bingo functional character
Only a dumb SOB brings a knife to a gunfight

Offline John Galt

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Re: Character Creation Help
« Reply #57 on: June 03, 2010, 03:58:47 PM »
Um, dude. There are rules for what happens with Sponsored Magic if you only have one of Evocation and Thaumaturgy, and the Templates are suggestions, not straight-jackets.

Also, while powerful, he's really no more dangerous than a 6 shift Evocation specialist (a very buildable character as a full Wizard at this level). What makes you think he's unbalanced? Especially since you can take his toys away and leave him well-nigh helpless.

Yeah, and sponsored magic users have to deal with the fact that they're... sponsored magic users.  They can specialize a lot more but get ready for a disgusting number of compels and debts to be paid.

To the rest- sure, he's not overpowered as long as he has a creative GM, but that's the case with any build.  I wasn't saying he can't do it, I said he should talk to his GM because the GM is going to have to be willing to bend the rules for every other player too, IMO.  Or at least be unreasonably insistent that his character is constantly getting kidnapped and stripped of all his toys. 

Offline Deadmanwalking

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Re: Character Creation Help
« Reply #58 on: June 03, 2010, 04:04:02 PM »
Yeah, and sponsored magic users have to deal with the fact that they're... sponsored magic users.  They can specialize a lot more but get ready for a disgusting number of compels and debts to be paid.

Um, I was actually just referring to the fact that the existence of such rules clearly demonstrates that you are allowed to have only one of Evocation or Thaumaturgy.

Tbora

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Re: Character Creation Help
« Reply #59 on: June 03, 2010, 04:59:31 PM »
I changed the name of the wardens sword to Leo's Sword, and just for the record, me giving him that is not just to hand him another weapon but actually as a part of his backstory when I get around to it.The sword was a gift from Daily his mentor, which belonged to Daily's last apprentice who was a Warden who died in battle at Archangel.