Author Topic: Consequences from injuries  (Read 1548 times)

Offline Tush Hog

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Consequences from injuries
« on: May 30, 2010, 02:34:09 AM »
Want to make sure I have a handle on consequences that may have come about from injuries.

Let's say one of my players gets the severe consequence "broken leg." The ogre that broke his leg would get a free tag. After that it would be compels - correct?

If the players need to beat feet out of there, I could compel character again - he would have to spend a fate point to run (or hobble) away. They come to a fence they have to climb - fair to compel again?

Offline Deadmanwalking

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Re: Consequences from injuries
« Reply #1 on: May 30, 2010, 02:41:31 AM »
Absolutely. You can compel as often as you feel appropriate, and that's a very appropriate one, actually.

Offline Falar

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Re: Consequences from injuries
« Reply #2 on: May 30, 2010, 02:52:51 AM »
Broken arm/leg = Fate point machine!
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Offline Tush Hog

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Re: Consequences from injuries
« Reply #3 on: May 31, 2010, 09:02:37 PM »
Excellent! Thanks for the help.