Want to make sure I have a handle on consequences that may have come about from injuries.
Let's say one of my players gets the severe consequence "broken leg." The ogre that broke his leg would get a free tag. After that it would be compels - correct?
If the players need to beat feet out of there, I could compel character again - he would have to spend a fate point to run (or hobble) away. They come to a fence they have to climb - fair to compel again?