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Okay so I looked through and dug up data and found out a few things using my super military analytical skills.
1. There is not much info on military concepts (other than the occasional former ranger shtick)
2. There is not much info on how current, or former military characters/concepts could affect gameplay.
So I am going to attempt to call out other former military members to help out in this arena. Basically this will be done by posting what information we can (without getting into trouble of course) on some Military jobs and what they would be concept wise and how certain things are handled.
That being said I am going to put out some fairly simple concepts you can draw from that are a little uncommon and you can draw from edit at your discretion etc. These are only ideas at this time. Please don't kill me. I have so much to live for.
I only know army and a few navy
All Army concepts should include the fact they know a thing or two about firing and maintaining a weapon, survival, and maintenance of the body. Also in the trouble, certain areas the locals may despise them, they will likely trust authority a little more. Also the person may be a little uptight
Former Sapper (add additional background on character like Sapper turned Sorcerer)
The US Army sapper is an elite warrior that has more knowledge of explosives in his pinky then some people will ever learn over two life times. They can make explosives from scratch, know how much to use, and the best places to use it for, and create precision detonations. Not only that, but they have a physical training regime similar to an Army Ranger (only a larger focus on rucking around explosives)
Trouble: First time there is even a little explosion your probably going to be the one who gets blamed. Even if you were two states away.
Former Psy Ops:
You are the bastard son of George from Seinfeld and one of the fae queens when it comes to trickery. You can scare even the Nagloshii with the kind of insanity you can pull out of your hat. The amount of BSing you can do has the Fey taking notes and you probably learned a few things from Old Scratch himself. Hell a wizard might even have problems soul gazing you for answers. You know exactly how to play an audience.
Trouble: Well, you can shear a sheep over and over but you can skin him only once. People will eventually stop trusting you.
Military Intelligence Systems Maintainer/Integrator:
You are so good at computers you can fix something Harry hexed, and probably make it run better.
Trouble You are part of a really tiny community, making you that much easier to find.
Honor Guard
You have unquestionable honor. You have done one of your countries highest honors and have incredible internal fortitude and a powerful spirit. Many others in the military look up to you.
Trouble Sure all that is good, but this may cause you to fall prey on people who would use your morals against you. Then again people might view you as uptight and aloof even for military standards.
Military Intelligence Analyst
You are viewed as an oxymoron by many and thats the way you like it, the less they know about you the better. You have dived into some of the governments deepest secrets and are capable of making insane decisions and figuring out things much faster then some police.
Trouble That being said, you probably second guess when you shouldn't and you can be overly analytical not taking things at face value when you should.
Other military folks feel free to chime in post more or help out (cause I need sleep.)