Author Topic: Allies, Minions, Cohorts, Apprentices, and similar  (Read 1848 times)

Offline ryanroyce

  • Conversationalist
  • **
  • Posts: 115
    • View Profile
Allies, Minions, Cohorts, Apprentices, and similar
« on: May 24, 2010, 04:44:50 PM »
Forgive me if this has been discussed/explained before, but what rules (if any) govern the 'use' of NPCs allied with PCs.  I thought an aspect would cover it, but Harry's sample sheet doesn't have a "Bob the Skull" aspect or anything on it.  It wouldn't necessarily be Contacts, either, since I mean specific NPCs and not just a faceless collection of info-spigots.

For example, I have a character who is a Pure Mortal monster hunter.  In his "off hours", he runs a Kendo dojo.  I want him to have an assistant or top student who is capable of managing things when my PC has to run off to kill vampires or something. 

Similarly, I have a wizard PC in mind who lives in Atlanta, GA.  Anyone who has been in the South knows that life without AC is constant hell, and so my wizard wants to strike a bargain with a frost pixie; magic-powered AC in exchange for a regular order of pizza.

Do NPCs like this need to be represented on my sheet in any way?  IMO, they are beneficial, but not quite beneficial enough to warrant being an Aspect.
"I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it." - Voltaire

Offline Crion

  • Conversationalist
  • **
  • Posts: 285
  • "Don't. Mess. With. Librarians."
    • View Profile
Re: Allies, Minions, Cohorts, Apprentices, and similar
« Reply #1 on: May 24, 2010, 05:24:03 PM »
I'm not an expert in the subject, but I think that most of this is going to be one part story-flavour and one part declarations.

As you noted, Harry does not have a "Bob the Skull" aspect. Instead, as Harry works on his spells (i.e. Thaumaturgy, Potions, etc), he spends the extra time/effort to appease Bob (so to speak), gets to make a declaration, and viola. This case is explained a bit on YS269. It is also referenced again when discussing the creation of potions, how Bob almost acts as an NPC that causes a compel to Harry's "Perpetually Broke" Aspect (YS281). In both cases, Bob is a resource used without actually being listed on the sheet, whether he is in the guise of a supporting NPC or even just a declaration.

As you can see, this is more of a sample of storytelling than hard and fast rules. I think the designers put it that way for that very reason: this is more of a storytelling game where the mechanics take a back seat.

Now, for your situations, I can see these things as being simply be written off under the respective stories of the characters and have no real intrinsic benefit aside from adding an extra detail to that character. If you wanted them to be used, limit them to how they would be if they were real people.

In the case of your Monster Hunter, yes, he can have students that can cover the shop, so to speak, but I wouldn't expect them to go charging into battle with him without some major roleplaying to get them involved. I can also see these NPCs being useful as Declarations for Contacts/Investigation rolls.

As for the Wizard, I can really see that as a valid option (and leads me to some interesting ideas). I can see it as I have previously mentioned: it's a part of the character's story, and may lead to more of a story in the future. I won't start tossing story ideas out there, but oftentimes deals like this can open more doors than expected.

But in the end, as noted in the books: it's your story, your game, and your decision (even as a player, parts of that seem to stand). That is just my take on it.

Does that help at all?

Either way, good luck and happy gaming!

--Crion
"Smilies exist because no one has bothered to make a sarcasm font." Lost_Heretic
"I don't care about whose DNA has recombined with whose. When everything goes to hell, the people who stand by you without flinching--they are your family." Harry Dresden

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: Allies, Minions, Cohorts, Apprentices, and similar
« Reply #2 on: May 24, 2010, 06:05:26 PM »
Beneficial NPCs are, well, the same as any other NPCs. They don't need to be on your sheet, and are not extensions of your character. If you're friends with them, they'll willingly help out...but they can also be put in danger by the GM to pull your character into things.

This is exactly how your first example works. Your second is a character quirk, no more. It'd be casually easy to do the same with Thaumaturgy, so having an NPC who is seldom even mentioned do it is just a quirk.

Offline McConaughey1984

  • Participant
  • *
  • Posts: 18
    • View Profile
Re: Allies, Minions, Cohorts, Apprentices, and similar
« Reply #3 on: May 26, 2010, 10:50:32 PM »
I would use an aspect that way you can invoke them with a fate point and get a fate point when they are invoked against you.