Glad to see this is getting a bit more attention. At least I know I didn't post a boring topic ^_^;
Deadmanwalking, thanks again for soundboarding with me here. You really set my mind at ease with this, as I was afraid I'd have to do most of the work of controlling the way a Death Curse functions. Now that it makes a bit more sense and I have a feel for the limits, I'm not as afraid of a player tossing one out. Of course, I may have to allow for a stronger curse if a player's story/idea warrants it, because let's face it: you just have to reward good roleplaying somehow, ne?
As for the idea of the sponsored magic: I just remember how Harry was thinking of using some of those sponsors to the brink of death, or even using them as part of the curse, which is why I even considered it. I can imagine pouring Hellfire into a curse that causes plenty of destruction or misfortune, our Soulfire to do something "for the greater good." I can also see some other forms of sponsored magic being potential fountains of fuel, so to speak: pulling from a leyline to really hammer out that curse (especially a generational curse), or using your last moments as the Winter Knight to inflict as much harm as possible upon your foe. Again, I can see the possibilities here, especially since a Death Curse is usually used as a last resort. Any thoughts on this? And if you would use that as an option, what sort of impact do you think it would carry (i.e. more shifts, extra shifts on a certain goal, some other effect)?
Oh, and thanks for coming into the conversation, Kordeth. I can respect the idea of putting the raw power as the difficulty to break the spell, but I do have to stick with Deadmanwalking; Death Curses are supposed to be extraordinarily potent as it is taking the life of a spellcaster to do it. These sort of things should be over the top in their own way. If anything, I'd probably end up house-ruling to make it even harder to break a Death Curse, if only because of the cost behind it.
Now I need to ask about the Cashing Out rule. Would you still get those points after tagging your own consequences, as they are considered to be compels of the consequences that took you out of the fight? And would you still be eligible for those Fate Points since your character is now dead?
That's a pretty thin line there, which is why I'm asking. And if you haven't guessed, this is the first Fate system I've considered playing ^_^;
Well, time for me to pack up and get moving again. Thanks again for the conversation and ideas, everyone!
--Crion