Author Topic: various more-obscure mythical creatures  (Read 81577 times)

Offline Sanctaphrax

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Re: various more-obscure mythical creatures
« Reply #105 on: May 10, 2011, 07:48:20 PM »
admiralducksauce used some Gorgons in his campaign a while ago. He'd probably be willing to share their stats.

You can find a minotaur on reply #178 of the Generic NPC thread. (http://www.jimbutcheronline.com/bb/index.php/topic,21533.0.html)

You can find two takes on rakshasa on replies #126 and #129 of that same thread.

InFerrumVeritas wrote up the Nemean Lion on the first post of this thread: http://www.jimbutcheronline.com/bb/index.php/topic,25619.0.html

Mechanics for a medusa or cockatrice were discussed here: http://www.jimbutcheronline.com/bb/index.php/topic,22567.0.html

Offline Rechan

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Re: various more-obscure mythical creatures
« Reply #106 on: June 01, 2011, 04:57:58 AM »
Thanks. I suddenly wonder if the Hydra or Cyclops would be too hardcore for a Dresden group.

Offline Sanctaphrax

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Re: various more-obscure mythical creatures
« Reply #107 on: June 02, 2011, 01:40:13 AM »
Don't see why they would be.

I can say from personal experience that this game works well at the 18 refresh 50 skill point level. A party of characters like that can crush just about anything.

So I wouldn't worry about a cyclops or a hydra.

Offline hank the ancient

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Re: various more-obscure mythical creatures
« Reply #108 on: June 02, 2011, 08:49:32 PM »
Hobbitguy Stop feeding the slender man.

"he only exists because someone thought him up, now try not thinking about him"
-somethingawefull forums

now I'm gonna have my dreams haunted for weeks AGAIN. rackinfrackin terror invoking meme...

Offline Dravokian

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Re: various more-obscure mythical creatures
« Reply #109 on: August 27, 2011, 09:31:28 PM »
Deathclaw

10' Tall Reptilian Monster from the Fallout Series. BEWARE!!!

High Concept: Uber Dangerous Lizard Monster
Other Aspects: I'll Eat Your Face, Bear Hug Claw Strike of Death, It Moved so I Ate It

Skills:
Fantastic (+6): Fists
Superb (+5):Athletics, Alertness
Great (+4): Endurance, Intimidation
Good (+3): Survival, Might
Fair (+2): Conviction, Presence, Discipline
Other skills default to Average (physical) or Mediocre (otherwise).

Stunts:
No Pain, No Gain (Endurance): +1 mild physical consequence
Leaping Lizards (Athletics): +2 Athletics for Jumping
Marathon Sprinter (Athletics): +2 Athletics for Sprinting

Powers:
Claws [-1]
Echoes of the Beast (Deathclaw) [-1]
Pack Instincts [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Supernatural Toughness [-4]
  The Catch [+0]: Hit the Eyes
Inhuman Recovery [-2]
  The Catch [+1]: Silver

Stress:
Physical OOOO(OOOO), Armor:2, +1 mild consequence
Mental OOO
Social OOO

Total Refresh Cost: -17
« Last Edit: August 30, 2011, 01:42:18 PM by Dravokian »

Offline Dravokian

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Re: various more-obscure mythical creatures
« Reply #110 on: August 27, 2011, 09:34:38 PM »
Sorry Everyone I couldn't resist

Offline mstorer3772

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Re: various more-obscure mythical creatures
« Reply #111 on: August 29, 2011, 04:08:24 PM »
This might be accurate with the Source Material (dunno), but having a different catch for toughness and recovery is a no-no unless you have Physical Immunity.  IIRC.  Lemme Check.

Ah.  Here we go.  Last bullet point on the first column, page 185:
Quote
Any Recovery powers you have are
affected by the Catch, and so will not
speed up the recovery of an injury caused
by something that bypasses the Catch.

OTOH, with "It moved, so I ate it", someone could chuck a grenade at it and spend a fate point to have it eat said grenade RIGHT before it went off.  Splat.  Eww.
Get off my lawn.

DV 1.2 YR 8 FM <1 BK++ RP++ JB TH+ WG++ CL--- SW BC++ MC+ SH [Murphy++ Molly- Gerd++ Lea+ Lash++]

Offline Sanctaphrax

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Re: various more-obscure mythical creatures
« Reply #112 on: August 30, 2011, 04:50:49 AM »
Yeah, mstorer3772 is right. (I think.)

"Hitting the eyes" is a tricky catch to enforce, so maybe we could just make silver the catch for both powers.

Two things come to mind when looking at the Deathclaw:

1. Those are awesome aspects.
2. Oh my god this thing is deadly. I've never played Fallout, but...are these stats really warranted? This thing is probably a match for a Denarian.

Offline polkaneverdies

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Re: various more-obscure mythical creatures
« Reply #113 on: August 30, 2011, 12:19:09 PM »
Bravo Dravokian, thanks for the reminder of some excellent games.

I haven't played the most recent game so perhaps deathclaws have gotten notably scarier. If that is not the case then I think you are given them a lot more credit than they deserve.

Packs of them would classify as high end mooks. They were only scary if you bumped into a pack when you still at a lower level.
The one that you banged out is a heavyweight that could give Dresden a run for his money.

I don't understand how even with the powers you gave the claw, he ended up with 10 stress boxes. As far as I can tell he should have had the 4 base and the 4 from s. toughness.

I would suggest you drop the sup. to inhuman, and lose recovery all together. I don't recall them healing at all. I think fists 6 is probably also extreme since they do miss when swinging with some regularity.

Again if the new versions are terrifying I apologize for my ignorance of that fact.

Offline Dravokian

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Re: various more-obscure mythical creatures
« Reply #114 on: August 30, 2011, 01:41:32 PM »
Yeas Srry guys the 10 Stress was a typo ill correct it, also the Deathclaw Ive stated is from New Vegas. They are very much more scary lol. They heal slowly and are long lived so I took recovery. They almost never miss attacks and do massive amount of damage. I got 2 hitted with my lv 36 character... Depending on how you look at it the toughness might be worth dropping to Inhum. but Id defiantly keep super str. Also i tend to get a little out of hand with my monsters cause at my table I have 7 Player all who are very good at munchkinizing there characters lol. Anyhow if the deathclaw doesn't work for ya change him how u see fit... Just couldn't resist throwing one out there.

Offline polkaneverdies

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Re: various more-obscure mythical creatures
« Reply #115 on: August 30, 2011, 05:04:18 PM »
Wow, 2 shot knockout at level 36?

Must resist Fallout goodness temptation.

Offline Jebm

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Re: various more-obscure mythical creatures
« Reply #116 on: December 26, 2011, 07:35:58 AM »
Would some one be willing to stat up a Tengu for me?. I've talked with my friend who's a history/mythology major and he mentioned that their weaknesses would be Bamboo weaponry as well as Japanese holy objects.

Offline Sanctaphrax

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Re: various more-obscure mythical creatures
« Reply #117 on: December 27, 2011, 05:57:24 AM »
I could take a shot.

What do Tengu do?

Offline Jebm

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Re: various more-obscure mythical creatures
« Reply #118 on: December 28, 2011, 04:38:42 AM »
They're Japanese monsters who come in two main types , the humanoid bird
version or the red faced long nosed human version with both known to be extremely skilled swordsman and martial artists with skill in air magic,shape shifting,and possession.

Both sets have separate weaknesses such as the  long nose being weak against Japanese holy items and the crow version being weak to bamboo weaponry which burns them like cold iron does to fairies. which is why I was hoping someone could do a separate build for both versions with the long nose being more focused on magic and the crow focusing on swordsmanship,while both would be skilled with martial arts.


http://en.wikipedia.org/wiki/Tengu

Offline Sanctaphrax

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Re: various more-obscure mythical creatures
« Reply #119 on: December 29, 2011, 08:17:16 AM »
Alright, I've got some tengu for you. Neither uses real shapeshifting, both imitate it in some way.

Crow-Faced Tengu (Feet in the Water)

High Concept: Tengu Swordsman
Other Aspects: Martial Artist, Buddhist Demon, Trickster Spirit
Skills:
Great: Fists
Good: Discipline, Athletics
Fair: Deceit, Alertness, Might
Average: Endurance, Survival, Conviction, Lore
Stunts:
Armed Arts (Fists): Use Fists to wield swords.
Martial Artist (Fists): Use Fists+1 for combat-related Assessments and Declarations.
Powers:
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (Bamboo) [+1]
Wings [-1]
Glamours [-2]
Total Refresh Cost:
-10
Refresh Total:
-4

Long-Nosed Tengu (Feet in the Water)

High Concept: Ghost Of An Arrogant Soul
Other Aspects: Martial Artist, Buddhist Demon, Trickster Spirit
Skills:
Great: Conviction, Discipline
Good: Lore, Fists
Fair: Deceit, Athletics
Average: Endurance, Alertness
Stunts:
Martial Artist (Fists): Use Fists+1 for combat-related Assessments and Declarations.
Armed Arts (Fists): Use Fists to wield swords.
Powers:
Spirit Form (Manifestation) [-5] Homebrew Spirit Form rewrite.
Domination (Possession) [-5]
Channelling (Air) [-2]
Inhuman Toughness [-2]
The Catch (Japanese Holy Stuff) [+1]
Total Refresh Cost:
-15
Refresh Total:
-9