The short and sweet is that I'm GMing this game and am completely new to the Fate system and practically new to GMing. I've done som DnD DMing in the past, but never really set up my own campaign. We have a ground of five players (Not including me), only one of which has started reading the DF books and another which has seen the TV show. We just finished up City Creation last night and I wanted to get a few opinions on what we have. I'm hoping to have the short-comings pointed out, what needs to be changed, where we blatantly screwed up, etc.
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City Name: Seattle
Campaign Title: Dark Coffee and Dark Nights
City-Wide Themes and Threats
-Theme
-The Idea: Some petty criminals are more than they seem.
-The Aspect: Dark Alleys, Darker Hearts
-Faces: Benny Snake-Eyes, Steven Blackfoot
-Threat
-The Idea: Somebody's preparing a power play.
-The Aspect: Storm's A Comin'
-Faces: Summer Court, White Court, Black Court, Benny Snake-Eyes
-Theme
-The Idea: Puppet's can't see the strings.
-The Aspect: Puppet Government
-Faces: The Mayor, Upper Brass in Seattle P.D.
The Balance of Power
-Supernatural Status Quo
-Winter Court dominates
-White Court in control of the government
-Black Court has been in the area for a while, though haven't moved.
-Mundane Status Quo
-Cops are well respected. (By most)
-Mayor is attempting to be “mayor for life”.
-Native American mafia owns the crime scene, operates out of a casino.
City Sheet (Locations)
Name: Lake View Cemetary
Description: A mournful resting place overlooking Puget Sound.
Threat
The Idea: The resting dead are waking up.
The Aspect: The ghosts are waking up.
Face:
Name: Groundkeeper Emry
Face of: Lake View Cemetary
High Concept: The man who talks to ghosts.
Motivation: He's pissed at the world and wants to sew as much destruction as he can.
Relationships: Just the ghosts
Name: Seattle Central Library
Description: The biggest, best library in the city!
Theme
The Idea: Everyone academic comes here to learn and teach.
The Aspect: A center of thought and learning
Face:
Name: Professor Maury Arty
Face of: Central Library
High Concept: Secret Wizard Curator
Motivation: Wants to cultivate magical talent without attracting the White Council's attention. Not strictly evil, but believes in the superiority of wizards.
Relationships: One of the PC's, local magic community, the dean of Seattle University
Name: Martha Washington School
Description: An old, run-down school that's being used as a lycan base.
Theme
The Idea: Over the years just about everything happened here.
The Aspect: If these walls could talk
Face:
Name: John Montana
Face Of: Martha Washington School
High Concept: Advisor to Riza Wildman
Motivation: Make Riza into a good leader.
Relationships: Riza Wildman, MacDaniel
Name: Troll Market
Description: A market in the underground located under a bridge.
Theme
Idea: A market run by the supernatural.
Aspect: We got what you need
Face:
Name: Geoffrey
Face Of: The Troll Market
High Concept: Smarter than the average troll
Motivation: Keep the peace
Relationships: MacDaniel
Name: Sammamish Tribe's Home
Description: Indian tribe to the North that are stock-piling arms and ammunition.
Threat
Idea: The tribe is gathering together to attack the white people and take back their land.
Aspect: Drums on the Horrizon
Face:
Name: Steven Blackfoot
Face Of: The Sammamish Tribe's Home
High Concept: Totem Spirit Barbarian
Motivation: Claims he wants to take back his people's land, but really just wants to have power and crush Benny Snake-Eyes.
Relationships: Benny Snake-Eyes, Seattle P.D.
Name: The Lucky Savage Casino and Hotel
Description: Front for Benjamin Snake-Eyes and his mafia-like crime empire.
Threat
Idea: The place where Benjamin launders much of his money and is able to operate without the police snooping around too much.
Aspect: The House Always Wins
Face:
Name: Benjamin “Benny” Snake-Eyes
Face Of: The Lucky Savage
High Concept: In the know crime lord
Motivation: Wants to bring back his dead wife, will stop at nothing to do so.
Relationships: Steven Blackfoot, Seattle P.D.
Name: The Bloedel Reserve
Description: 150-acre nature reserve that secretly houses a few wolfweres and numerous regular wolves. Two of the rangers are werewolves.
Theme
Idea: As close to nature as civilization can get
Aspect: Survival of the Fittest
Face:
Name: Catherine Bloedel
Face of: The Bloedel Reserve
High Concept: Werewolf Ranger
Motivation: Protecting the reserve and offering a place for wolves/werewolves to “live free”.
Relationships: One of the PCs, John Montana, MacDaniel
Name: McDaniel's Bar
Description: Bar that specializes with the magical community, offering a relaxed place to eat and drink.
Theme
Idea: Meeting place/safe hangout
Aspect: Accorded Neutral Ground
Face:
Name: Macall “Mac” McDaniel
Face of: McDaniel's Bar
High Concept: Free Holding Bartender
Motivation: Wants to make a place where the Seattle magical community can eat, drink, and be merry.
Relationships: Just about all magical folks.