I like the idea of a bargained currency for this, a case-by-case basis is made depending on the unique nature of the client. And originally the Aspect for Viking Risk Management was "Old World Hospitality" so that kind of reflects the idea.
Viking Risk Management
Theme: FORCE MAJEURE - ACTS OF GOD - ARE COVERED BY OUR POLICIES.
Viking Risk Management is an insurance company that caters to magical clients and the quirks that come with that sort of lifestyle, it is a subsidiary company of Monoc Enterprises and the Insurance Agent on site at all times is Eric "Bloodaxe" Haraldsson, a 10th Century Viking Warrior, Eric can call in a handful of Monoc Security agents or specialties if need be, but usually he is the one and only employee working for Viking Risk Management.
One who would like to take out a policy meets and discusses things with Eric, they discuss important factors in the clients life and line of work, likely events that may need to be covered, and exactly what Viking Risk Management is going to ask to enforce the policy, this could be money, an exchange of favors or knowledge, or some mix therein.
The Face: Eric "Bloodaxe" Haraldsson
Eric "Bloodaxe" Haraldsson
High Concept: Einherjar Insurance Agent
Trouble: Unpredictable Clientelle
Other Aspects: I am a Tenth Century Viking Warrior; Last King of the Kingdom of Northumbra; I Am The Blood Axe;Shark In a Business Suit; Favors on Tap
Skills:
Superb: Athletics, Weapons
Great: Endurance, Fists, Might
Good: Conviction, Lore, Investigation
Fair: Discipline, Resources, Intimidation, Contacts, Presence
Stunts:
Berserker (Weapons): [-1] Eric may choose to go Berserk in a fight. Once he enters this mode, he must attack his foes until he or they are dead. While berserk, he gains a +1 to his attacks and his attacks all do +1 stress if they hit, but all his defense rolls are made at –1.
Calling in Some Favors (Contacts): [-1] When looking to gather some information from your network of contacts and clients that owe you a favor, you know who and what you need and where to find them. When using the Gathering Information trapping, your efforts are at a +1 and are 1 time increment faster.
No Pain, No Gain (Endurance): [-1] Eric can take a bunch of punishment before it starts to add up, he may take 2 additional mild consequences.
Did My Homework (Investigation): [-1] Eric may use the Reading People trapping of Empathy with his Investigation Skill.
Corporate Accounts (Resources): [-1] Eric has a vast trove of resources available from Monoc Securities, once per session he may spend a Fate Chip to recieve a +4 bonus to a single resource roll.
Bladestorm (Weapon): [-1]: Eric can make a spray attack using his axe against opponents in his zone
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
Refresh Cost: -10
Adjusted Refresh: 3
Notes: Eric uses his Large Battle Axe (weapon: 3) in combat. More info forth coming.