I've been working on a character concept that utilizes the Emissary of Power template. Originally, I'd intended to additionally take Inhuman Speed, Strength, and Recovery, and leave it at that with a couple of stunts for good measure.
Then I found Modular Abilities. After reading it, I decided that it suited my desires more aptly, and set about incorporating it into my character instead. So, -1 for Marked by Power, a point pool of 6 for Modular Abilities, and the -2 "fee" for Modular Abilities, leaves me with 1 point of Refresh. That's ok for me, and I don't mind.
My problem is this, I planned to restrict my ability selections to only Speed, Strength and Recovery. Upon thinking about it...that has the potential to make a character ridiculously powerful with only that 6 point pool. I can have Inhuman for each, or an Inhuman and a Supernatural...or go full-blown Mythic. And all it seems to require is that I take a full action to do so. And this is under my own self-imposed restrictions...the power normally allows anything at all to be chosen from Creature Features, a few Minor Abilities, Speed, Strength, and Toughness. That's quite the buffet...to be changed in any way I see fit within the confines of my total point pool...for no more effort than a full action.
Have I missed something somewhere in the books? Is there some kind of payment required to activate powers or such? The expenditure of a fate point maybe (though that seems a tad steep)? Has this power already been altered and I need to look at the errata for it instead?