Author Topic: Soulfire and the Hunger Bar  (Read 2683 times)

Offline Mal_Luck

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Soulfire and the Hunger Bar
« on: April 29, 2010, 11:37:30 PM »
I remember a couple days ago about a discussion of White Court Sorcerers using the Hunger track to aid in spellcasting or using it as a "Ki bar" for using "Ki Powers"

Has anyone considered using the Hunger bar as a Soul Bar? To equate feeling worn down as Harry describes after using large amounts of Soulfire? The Feeding Dependency for it would be the things Bob describes in Small Favor, having fun, time, living, etc.

Though I would use a different skill than Discipline for the "Soul." Conviction would probably be better fit for the "Soul."
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Offline Deadmanwalking

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Re: Soulfire and the Hunger Bar
« Reply #1 on: April 29, 2010, 11:39:09 PM »
Um...why not just use the Mental Stress track? I mean, as Magic, Soulfire does that already...and in almost precisely the way it's described.

Offline Mal_Luck

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Re: Soulfire and the Hunger Bar
« Reply #2 on: April 29, 2010, 11:41:36 PM »
I'm going to shrug on that one. I just saw a distinction between mental magic and soul powered magic.

Probably a stupid idea.
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Offline Deadmanwalking

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Re: Soulfire and the Hunger Bar
« Reply #3 on: April 29, 2010, 11:47:25 PM »
Probably a stupid idea.

Maybe not...if you want to make a distinction, how about upping the cost of Soulfire in Mental Stress but upping it's power even more than that would normally? Like, by default all Soulfire deals a minimum of 2 Mental Stress, but you get one free Aspect invoke (and thus +2 Control) without accumulating Sponsor Debt on every roll?

Or just a general rule that you can take Mental Stress instead any time you'd normally acquire Sponsor Debt. That'd make alot of sense. Sponsored Magic can already do the reverse, and Soulfire costs extra anyway...
« Last Edit: April 29, 2010, 11:49:35 PM by Deadmanwalking »

Offline Archmage_Cowl

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Re: Soulfire and the Hunger Bar
« Reply #4 on: April 29, 2010, 11:52:00 PM »
i had an idea for soul fire i posted in a topic a while back i can post it here again if you guys want but its not really connected to the hunger idea. It uses aspects as a "Food" source for soulfire instead.
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Offline Mal_Luck

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Re: Soulfire and the Hunger Bar
« Reply #5 on: April 29, 2010, 11:54:28 PM »
i had an idea for soul fire i posted in a topic a while back i can post it here again if you guys want but its not really connected to the hunger idea. It uses aspects as a "Food" source for soulfire instead.
Aspects as a food source? That sounds interesting...
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Offline Archmage_Cowl

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Re: Soulfire and the Hunger Bar
« Reply #6 on: April 29, 2010, 11:59:18 PM »
you ask and you shall recive lol. I dont claim this idea as perfect or anything in fact im still revising it this is just what i am doing with soulfire in my campaign for the time being. This is the post from before

How I rule soulfire i think is kinda cool(now watch me post it and you all take it to shreds lol) Okay so you all know how you can use sponsored magic to power up your magic by incuring debts? Well i play that when you use soulfire to make those you are actually causing consequences to your aspects(since for this game the best way to define soul is through them) At a rate of one mild consequence's time for every three shifts(i do three because soulfire is a little more limiting than regular consequences) of power gained. How i Rule it is it works like this...

Example one.
Soulfire User
Aspects: Chosen of God, Power of Soul, Soulfire is My Weapon.
Okay now this soulfire user hurls an attack and tosses in an extra 3 shifts of power from soulfire, this would be a mild consequence. So he looks at his aspects and says Hmm Well i dont think i will need my "Chosen of God" aspect. So he makes a mark on it. That aspect is no longer usuable for the duration of a mild consequence(one scene after its gained) that means no invokes or compels from it.

Example 2
Soulfire User
Aspects: Chosen of God, Power of Soul, Soulfire is My Weapon.
Okay so say he tosses in a huge amount of soul fire into a single attack which would be 9 shifts(a severe consequence's worth plus the 1.5x bonus for it being soulfire) Okay so he looks at his aspects and says well i almost never use my "Power of Soul" So he picks that and puts a mark on it. Now that aspect is gone like a severe consequence(so no invoke compels or anything like that) which means it could be gone for a very, very long time.

Example 3
Soulfire User
Aspects: Chosen of God, Power of Soul, Soulfire is My Weapon.
So he uses the same number of shifts as last example(9) which could be a severe consequence on one aspect. but that aspect will be gone for a quite a while(and thus he will lose lots of power) so maybe he decides instead of making it a severe on one of his aspects he divides it up into 3 different mild consequences and places them on his 3 aspects and they will only be gone for a Mild's duration.

This is just a house rule of mine and probably stupid but hey i like it. And after having played several sessions with a soulfire user i have yet to find any brokenness in it or Over Poweredness. Plus this represents how overuse can be fatal(if you sacrafice your high concept you die) Still tweaking it though. Right now one of the things im trying to decide is if your trouble counts as a sacrificable one(right now i'm ruling you cant.) Also i'm ruling that you can use whatever form of thaumaturgy at the speed of evocation you want with soulfire as long as you can justify it with your aspects.
"I who stand in the full light of the heavens, command thee, who opens the gates to hell. Come forth Divine Lightning! This ends now! Indignation!" Jade Curtis Tales of the abyss