First off I realize that Fate is a loose system and you go with what works at the time. But . . . I always second guess myself after.
One of my players is doing a martial arts style character. He has faith in KI powers so that is what drives his magic. Simple enough to say KI can shield him from attacks (shield) and his punches can hit at distance (blast). He took the focused practitioner, element spirit.
A point in the game came up where he wanted to pull off a wushu style move of walking on air to get to a second story window that was open. I figured that he could jump 4 feet up to a shield of force/KI, then four feet to a second shield of force/KI, and a final four feet to grab the ledge of the window and pull himself in, which would also need a athletics roll at -2 because it was a second action. 1 action to create the steps and 1 action to navigate the steps. I figured the Shields would need at minimum a Block:2. His character could use 4 energy and control it without rolling so I allowed him to create the steps and simply take 1 stress. Then he had to make a superb (+5) athletics check. Which he succeeded at only because he spent a fate point and used one of his aspects.
It worked at the time. However, thinking back on it, did I make it too easy, and would a Block:2 support someones weight?
Opinions?
Thanks in Advance!