Uh, Lawbreaker isn't intended to necessarily put characters out of play, just reflect their inevitable Dark Side tendencies. It's only flawed for what you seem to want it to be, not what it is.
My interpretation of what the lawbreaker stunt is intended to do and yours are different. Since the non beneficial affects of the stunt will happen regardless of weather you have it or not, i view being given it in play as no more then an attempt to give a reason to forcibly retire a "problem character". This is simply my interpretation though and unless lc or iago wants to chime in and let us know what there intent is theres not much point into continuing that line of contention.
Uh, no. The reason that killing with magic taints you is that you need to believe absolutely in the magical effect you create. Believing absolutely that this sword exists isn't nearly as tainting as believing that guy should die. The end result is similar, but the devotion to the goal required is alot less.
Good logic here. The question though is if i use magic to light a house on fire, is my intent to murder the inhabitants or to create fire? if there are human children in the house and they die do i get the stunt? do i only get the stunt if i'm latter told that people died in that fire? these are all metaphysical grey areas that theirs no easy answer to, that is why i don't believe the laws make sense.
If they are a metaphysical reaction to actions, much like the laws of physics [which is how they are most frequently portrayed] then
If you break the law=you get tainted
it has nothing to do with morality, justification, or what you meant to do at the time, weather or not those thing -should- make a difference.
True, but my point was that in a game where that kind of character was okay, why would having Lawbreaker not be perfectly reasonable and cool?
honestly its not a bad stunt to take piont wise. and if your intent is to kill a rampant murder you should probably have it, my objection is entirely based around the fact that the system says that you are unplayable if you have x levels of stunts. and that x is variable depending on gm fiat, in my opinion the pyromancer with full lawbreaker:first and hellfire should be the one that faces" went mad and cant be played] while the full wizard with 2 levels of refinement who "accidentally" breaks a law should not be.
just do mundane research
Even mundane research is a violation of the law, i can get the quote if you'd like. obviously in the gatekeepers case hes immune to the social sanctions but that doesn't protect him from the "taint" of having the stunt
And that's the problem, really. You've decided they don't make sense and are completely arbitrary, so that's how you run them and rule on them, with a strict mechanical approach and a tendency to ignore the why's and spirit of the Laws.
Not everyone shares that particular point of view, and if you look there are several underlying logical principles that can make the laws make sense.
There not Completely arbitrary there just illogical. theirs a difference. there portrayed as universally true. and that is how i'm arguing you should portray them. I don't actually disagree with you that intent should make a difference, i think it should. however as portrayed and as written it dose not.
Id be rather pleased to listen to how they make sense. and i'm sure it would be extremely helpful to others if you could in fact explain it in a clear and concise manner. without contradicting either how they are portrayed in the books or how there written in the rpgs, please remember to use quotes and citations for your precedents.