THE ROGUE
Rogues are one of the quintessential character types for RPGs. They are sneaky, clever, charming, and generally fond of using whatever underhanded methods they can think of to defeat their opponents. In social circumstances, rogues are talented liars and charmers, adept at the art of manipulation. In combat, rogues prefer to strike from the shadows, setup traps, and expose weaknesses in their enemies. Some rogues are such consummate liars that their skill at deception can even protect them from mental assault!
Musts: Available templates are pure mortal, Changeling, Minor Talent (cloak of shadows), Red Court Infected, and a few other templates, after you modify them enough. Make sure you have a High Concept Aspect or a Trouble Aspect to reflect your roguish nature.
Options: Access to powers is subject to the template you have chosen. Powers appropriate for the rogue concept include: Cloak of Shadows, Inhuman Speed, Spider Walk, and Supernatural Sense.
Important Skills: Deceit, Stealth, Alertness, Burglary, and other skills that involve being sneaky
Example one: The stealthy rogue
Skills:
Superb (+5): Stealth, Athletics
Great (+4): Burglary, Weapons
Good (+3): Deceit, Contacts
Fair (+2): Alertness, Rapport, Discipline
Average (+1): Resources, Presence, Empathy, Conviction, Endurance
Powers:
Cloak of Shadows [-1]
Stunts:
Human Spider (Athletics)
Acrobat (Athletics)
Pick-Pocket (Deceit)
Stage Magician (Deceit)
Swift and Silent (Stealth)
Good Arm (Weapons)
Fade Out (Stealth)
Adjusted Refresh: 2
Example two: The charming rogue
Skills:
Superb (+5): Deceit
Great (+4): Presence, Empathy, Athletics
Good (+3): Resources, Guns, Stealth
Fair (+2): Contacts, Alertness, Driving
Average (+1): Conviction, Scholarship, Investigation, Lore, Burglary
Powers:
Emotional Vampire [-1]
Incite Emotion (touch only: Lust) [-1]
Stunts:
Too Fast to Hit (Athletics)
Honest Lies (Deceit)
Stage Magician (Deceit)
Slippery Mind (Deceit)
Read the Surface (Empathy)
Lush Lifestyle (Resources)
Adjusted Refresh: 2
Example 3: The trickster rogue
Skills:
Superb (+5): Deceit
Great (+4): Craftsmanship, Alertness, Stealth
Good (+3): Athletics, Fists, Discipline
Fair (+2): Guns, Resources, Performance
Average (+1): Presence, Conviction, Contacts, Empathy, Endurance
Powers:
Addictive Saliva [-1]
Blood Drinker [-1]
Feeding Dependency [+1] affecting
Inhuman Speed [-2]
Stunts:
Demolitions Training (Craftsmanship)
Document Forging (Deceit)
Make-Up Artist (Deceit)
High Quality Workspace (Resources)
Impersonator (Performance)
Adjusted Refresh: 2
Stunt Explanations:
Fade Out: Requires two other stealth stunts. Cloak of Shadows can count as a stealth stunt for this purpose. The character is so good at hiding, he can do so in the middle of combat! The difficulty for doing so faces the usual modifiers, plus the highest Alertness score of any of the enemies in the character's line of sight or in the same zone as the character.
Slippery Mind: Requires two other Deceit stunts Your ability to tell convincing lies has penetrated to your very soul, and as such, you may use deceit when defending against mental attacks from a supernatural source.
Even More Stunts:
Never Surprised (Alertness): Requires Paranoid? Probably. When you succeed on an Alertness role against an ambush, you can make a full defense.
Crazy Ready (Alertness): Requires Never Surprised. When you succeed on an Alertness role against an ambush, you can opt to pay a fate point in order to take any type of action you want, going in the usual initiative order.
Poison Specialist (Scholarship): You know how to create poisons.
Perfect Ambush (Stealth): If you successfully ambush someone (so that they fail their final alertness check), you do +2 damage on your attack.
Hidden Menace (Intimidation): You can "ambush" someone in a social situation by hiding and attacking with Intimidation. They get the same alertness check as they would for a normal ambush attempt, and if they fail, they defend against the intimidation at mediocre (+0). If they succeed at the alertness check, they can use an appropriate social skill to defend (but they don't get a +2 bonus for full defense)
Up Next: I stat out the Batman, just for fun, then I'll get back to doing D&D classes