i had been thinking about playing a goblin knight and then i found this thread and its real helpful. Instead of a sword as an item of power, i was thinking of a gun or bow, it just fits the hunter look i was thinking of. now inhuman strength works great for a sword, but not so much with a gun or a bow. what about something like inhuman perception that would kinda work like this:
ranged attack (guns, archery,ect.) gain +2 damage, increasing the stress dealt by two on a successful hit - as hammer blows from inhuman strength
when using a skill that works off of your senses (sight, hearing or smell) to modify another skill, it always provides a +1 regardless of the actual skill score - as superior strength
+1 when using a skill that relays on sight, hearing or smell. such as passive awareness and avoiding surprise from alertness, tracking from survival and investigation - as bruising strength
cost -2
does this seem pretty balanced?