Might be slightly offtopic, but what I came up while thinking high lore & low conviction warden was using high power items instead of evocations in combat.
Lets say Conviction +2, Discipline +4, Lore +4 and thaumaturgy specialisation crafting strenght. 4 focus slots from evo & thaum. Use 1 to thaumaturgy focus crafting strenght +1. Effective Lore of +6 for crafting strenght. Now the item:
Gravity Hammer
Base item is BIG twohanded hammer, Weapon: 3 by itself.
Enchanted effects:
Weapon: 4 zone wide attack 3/session. Discipline to aim, Endurance to resist.
Block strenght +7 5/session.
Total 6 slots.
Breakdown:
Crafting str +6 divided to weapon: 4 attack and 2 shifts to effect entire zone 1/session. 1 slot.
Shield +6, 1/session. 1 slot
Shield str +1. 1 slot
2 more uses to weapon. 1 slot.
4 more uses for shield. 2 slots.
Discipline to aim because it is spell.
Endurance to resist because it is area effect, so no block/parry (Fists or Weapons) nor dodge (Athletics).
Upgraded shield strenght so that you wont hurt yourself so easily.
Can attack enemies with up to Fantastic(+6) zone wide Weapon: 4 and not take any damage yourself because shield blocks it.
Can attack with normal attack when allies in same zone.
More uses of shield so you can use it couple time and still attack safely.
Just be careful when rolling Discipline, +3 or higher and it hurts. A lot.
When using, remember to shout "It's Clobbering time!", "Hammer time!" or something similar. Just because you can.
My first enchanted item, so if I made a mistake, please do tell.
What do you think?