The sidebar on page 253 got me thinking about other fun ways to organize your wizard's understanding of the metaphysical world. Came up with a rather oddball one that I'm kind of proud of. Thought I'd share, and see if I can start some brainstorming on other systems. Mostly focused on evocations, but maybe there's some fun to be had with re-thinking Thaumaturgy as well.
Classical Western TraditionAir - Motion, Vacuum, Sound, Fine manipulation
Earth - Walls of stone, Stability, Magnetism, Gravity
Fire - Burn baby burn, Purification, Heating up/cooling down,
Water - Entropy, Inundate with water, Chemical reactions
Spirit - Force, Light, Veils
PhysicsI imagined a wizard who developed his magical talents later in life, after gaining extensive training in modern Physics, bringing that mindset to magic. (Insert Mr. Wizard joke here)
Classic Newtonian - Speed, Kinetic Energy, Potential Energy, Moving stuff around, brute force sorts of things
Electromagnetic - Magnetism, Light, Veils, Hexing Electronics, (Working with Electronics?)
Relativistic - Distorting time, Distorting space, Changing gravity, (Wormhole Teleportation?)
Quantum - Probability, Mind magic, Sympathetic action at a distance, going insubstantial/phasing through walls, visiting "alternate universes" i.e. the Nevernever, unpredictable behavior in general
Thermodynamic - Moving heat and cold, order and entropy, could move all the air to one side of a room, or separate two thoroughly mixed liquids,
Not sure where to put predictive magic in there, probably Quantum, but maybe Relativistic. Clairvoyance is probably Quantum.
ChineseHow Ancient Mai thinks about it.
Metal -
Water -
Wood -
Earth -
Fire -
Spirit -
Not familiar enough with these to talk about their possible uses, but they're close enough to the Classical Western tradition as to not need much adapting.
Codex AleraSlightly similar to Chinese. I somehow don't think the author would mind us appropriating that system for the DFRPG.
Air - Flight, Speed, Line of sight distance vision, Move air (knock down)
Earth - Strength, Calm emotions?, Induce Lust, Move earth (grab, crush, wall of stone)
Fire - Burn Baby Burn, Induce Anger, Move Fire (Protect an area from fire)
Metal - Ignoring personal emotions and pain, Move metal (fighting with metal weapons, break opponent's weapons, repair yours), Detect Metal (feel attack coming)
Water - Healing, Empathy, Long distance communication, Move Water (knock down, drown, dessicate?)
Wood - Stealth in natural settings, Move wood (fighting with wooden weapons like arrows, break opponent's weapons), Detect wood (feel attack coming)
Probably need to think about new adaptations for modern setting.