Author Topic: Questions?  (Read 2686 times)

Offline Guardian of Asgard

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Questions?
« on: April 06, 2010, 01:56:29 PM »
Could someone please explain the "Fate" system(i think that's the right name) to me, i have only ever played DnD, but I am very interested in the dresdenverse and love the books. but i can not get my gaming group to switch over to a new system without at least some idea of how it works.
Thanks in advance

Offline Odd Man Out

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Re: Questions?
« Reply #1 on: April 06, 2010, 03:45:04 PM »
Fate operates on a tiered skill system. In order to perform a task you add the appropriate skill ranking to a dice roll, largely the same as in D&D 3.5. The difference is that in FATE you use Fudge Dice (or 1d6 - 1d6 if you prefer), meaning the roll can actually be negative and cause you to operate beneath your 'base' skill. Conflicts of most sort are sets of opposed Skill Rolls, shooting someone pitting your Gun Skill against their Dodge Skill for instance.

Aspects are the portion of the system that sets it apart from standard Fudge. These are phrases, descriptions, or concepts that are embedded in a character or scene. Finding, adding, changing, and removing Aspects is one of the best ways to gain an advantage. Each use of an Aspect allows you to add to a dice roll, or reroll all the dice and take the new result. Generally if an Aspect causes you a problem you gain a Fate Point, while if you use it to help you it costs a Fate Point. Conflict often ends when you manage to put severe enough Aspects on a target to 'take them out'.

Stunts are capabilities that are a bit outside the standard Aspect and Skill portion. These are unique or niche tricks; say being able to reload a gun faster then your Gun Skill would indicate, being really good at seduction rather than just Rapport, or having a really good eye for certain details. Powers are a subset of Stunts in the Dresden Files RPG that tend to be less about skill expansion and deal more with supernatural capabilities. This is where you go when you're looking to make the Hulk, learn to toss around fire, turn into a wolf, or anything that normal people simply can't do. Certain Stunts and Powers require you to spend Fate Points; these are usually things that are too strong to be used constantly.

Fate Points are a measure of how much flexibility a character has. You get a certain number at the start of the game, gaining more as Aspects give you problems, and using them as you alter dice rolls, use certain abilities, or cause small bits of luck to happen.

Offline Guardian of Asgard

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Re: Questions?
« Reply #2 on: April 06, 2010, 04:04:55 PM »
thank you very much, that is not that complex( it will still be something interesting to master in play), again i thank you for the explanation.  :D

Offline Korwin

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Re: Questions?
« Reply #3 on: April 06, 2010, 07:36:27 PM »
Here an link to the Spirit of the Century SRD:
http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html


Offline Bosh

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Re: Questions?
« Reply #4 on: April 06, 2010, 09:29:37 PM »
At heart FATE is a very very very very simple system. However, the stuff that is complicated in FATE is different than the stuff that is complicated in D&D (for example the FATE point economy and the magic system are the only parts of Dresden Files RPG that aren't dead simple, but they're both completely different than anything in D&D) so it'll take a little time to wrap your brain around it but once you get it, it's soooooo simple. I've played whole sessions of FATE without having to open a book or look anything up.