Name: Ebenezar McCoy
Aspects:
High Concept: Senior White Council Wizard
Trouble: God Help Me, I‘m the Blackstaff
Other:
Master of Harry Dresden;
An Honest Day’s Work;
Brawler;
Patient Teacher;
Respected Scholar;
No Time for Bullies;
Skills:
Fantastic: Conviction, Lore
Superb: Discipline, Endurance,
Great: Alertness, Contacts, Intimidation, Presence,
Good: Athletics, Deceit, Empathy, Rapport, Scholarship,
Fair: Burglary, Fists, Investigation, Stealth, Survival, Weapons,
Average: Craftsmanship, Driving, Guns, Might, Resources, Performance,
Stunts:
On My Toes (Alertness) (-1)
Powers:
Mythic Mental Toughness [-6]
Refinements [-28]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Item of Power: The Blackstaff [-4]
Sponsored Magic: The Blackstaff [-2]
Total: -48 Refresh
Specializations:
Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +1, Earth +1, Spirit +5, Fire+3)
Control (Air+2, Earth +2, Spirit +6, Fire+4)
Thaumaturgy:
Control (Summoning and Binding +1, Divination +3, Wards +1, Transformation and Disruption +4, Transportation and Worldwalking +1);
Complexity (Summoning and Binding +2, Divination+5, Wards +1, Transformation and Disruption +6, Transportation and Worldwalking +2);
Crafting (Strength +3, Frequency +2);
Focus Items:
Staff (+1 Offensive Control and Power for Spirit)
Metal Ring (+1 Defensive Power and Control for Spirit)
Enchanted Items:
Metal Ring (12 shift Block or Armor 6, up to three times per sesion)[4 Enchanted Item Slots]
Stress:
Mental: OOOO(OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Armor: 3 vs. mental effects, otherwise by spell or item effect.
McCoy manages to almost equal the Merlin in Evocation, though only through the use of a Focus Items, he can do 12 shift effects either offensively or defensively with those, and 11 Shifts without.
This is McCoy sans the actual Blackstaff, since we have no idea what it does. Though I did include it’s cost on his sheet, assuming it’s about as potent as a Sword of the Cross. He’s a specialist in the kind of Magic that destroys people, places and things on a grand scale, as well as Divination.
In terms of skills I kept his rep as a spy and assassin in mind and gave him some of those skills at modest ranks. He actually has more skill points than the Merlin, they’re just spread around a bit more. I also arranged him into a skill pyramid, which wasn't hard per se, but not that easy either.
And I've revised him slightly to be in line with my other revisions on the Senior Council. Also, I've added a Stunt to increase his Initiative. I also upped his Crafting to make his defensive Item better (befitting a really front-line combat Wizard).
EDIT: Added Sponsored Magic, updated the Blackstaff to have a -4 cost, and added Mythic Mental Toughness.